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new to D3D - Macromedia Director 3D

What I am trying to do is make a simple 3D object the user can grab hold of and spin around the x and y by dragging. I've created an object in 3D max and exported it as a w3d file. I then make a new project in director, and import the 3D object into the cast, and then drag it onto the stage. I open up the libarary palette, and drop the "drag model to rotate" behavior onto the stage object. I hit play, and nothing. I read more and found that I may need a trigger(?), so I ...

  1. #1

    Default new to D3D

    What I am trying to do is make a simple 3D object the user can grab hold of and spin around the x and y by dragging.

    I've created an object in 3D max and exported it as a w3d file. I then make a new project in director, and import the 3D object into the cast, and then drag it onto the stage. I open up the libarary palette, and drop the "drag model to rotate" behavior onto the stage object. I hit play, and nothing. I read more and found that I may need a trigger(?), so I then put the "mouse left" trigger onto the object. Still nothing. Where am I going wrong?


    XariusCain webforumsuser@macromedia.com Guest

  2. #2

    Default Re: new to D3D

    I have a behavior on my site that mimics the built-in shockwave viewer...
    It's in the downloads - utilities cast.
    Can't really speak to your problem though, as I never use the library
    behaviors.


    Dave
    [url]http://www.blurredistinction.com/director[/url]


    Dave Mennenoh Guest

  3. #3

    Default Re: new to D3D


    To use 3D behaviors requiring a trigger:

    1. Drag'n'drop the Action behavior you want to use and give an arbitrary group name to it
    2. Drag'n'drop the Trigger behavior you want to use and select one action among the list available for the group you created

    Should you want more 3D behaviors to tap into the Shockwave 3D potential, check the Chrome Lib:
    [url]http://membres.lycos.fr/karlsigiscar/shockwave3d/index.html[/url]

    Cheers,
    Karl.



    Newt99 webforumsuser@macromedia.com Guest

  4. #4

    Default Re: new to D3D

    Thanks Dave. This is close enough to what I was looking for.
    This script moves the camera instead of the object, which means lighting becomes a problem. Is there some way to make a light stay in a specific place in relation to the camera? In max, I linked a light to the camera. When I exported, the preview worked exactly like I wanted. Once I brought it into director, the light no longer followed the camera.

    btw, the code relating to antialiasing generates errors in 8.5, but the script works fine if those lines of code are removed.


    XariusCain webforumsuser@macromedia.com Guest

  5. #5

    Default Re: new to D3D

    > btw, the code relating to antialiasing generates errors in 8.5, but the script
    works fine if those lines of code are removed.

    Antialiasing was added with the D8.5.1 update.

    Andrew

    Andrew Morton Guest

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