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lduncalfe #1
Newby Question: hither and yon?
Hi, I'm new to Shockwave 3D and am trying to work out how to set the hither and
yon parameters for my 3D world. At the moment the 3D world is not being
rendered when the camera approaches the model. I've created a new behaviour and
applied this to the 3D world by dragging it onto it from the library. And have
edited the script to look like this:
sprite(1).Camera[1].hither = 1
sprite(1).Camera[1].yon = 100
That script outputs a 'handler definition expected' error message, but I don't
know the correct way to write this script or even if I'm writing it in the
right place! Any help appreciated.
Luke
lduncalfe Guest
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jrPace #2
Re: Newby Question: hither and yon?
Hello
Director will only let you set the hither and yon values to a whole number
(ie, 1, 2, 3, ... etc). This means that if you're working to a scale of one
unit in director meaning roughtly one meter (like I did at first), then the
camera will clip any objects closer than 1m, which looks terrible. If this is
what you are experiencing (which it sounds like), the only way round it is to
scale up all the models you are working with (probably best to re-export
bigger).
Perhaps 1 director unit to 1cm?
Hope this helps
Jonathan Pace
[url]www.unwrong.com[/url]
jrPace Guest
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Richard #3
Re: Newby Question: hither and yon?
You should try rounded brackets for sprite access. Use square brackets for
member access only.
sprite(1).Camera(1).hither = 1
sprite(1).Camera(1).yon = 100
or for the first camera just. . .
sprite(1).Camera.hither = 1
sprite(1).Camera.yon = 100
Richard
Richard Guest



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