I'm working on some code for a 4D plugin. The code must run on Mac
proper (OS9 & OSX, so Carbon) and Win32. The latter is done via Mac2Win,
so the code is completely Mac-style. This is my first exposure to Mac;
I'm usually a Unix/Win32 soul.
The code is simply to display some pixmap graphics. From a library
I am getting a buffer filled with the pixmap content as 32 bit colour
ARGB. I also have the pixmap width and height.
The route I'm taking at present is to build a PixMap directly and CopyBits
it onto the port. ...