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00vortex #1
newMesh (model) save or export
Does anyone know how (or if it's even possible) to save or export a model
created using "newMesh". I have taken the code from the Director help file for
"newMesh" (builds a simple pyramid), changed it to imported a large vertex/face
list, then build the model. It takes a while (1000s of points) but once done
it looks very nice. However, as soon as I exit Director, the model vanishes
and I need to read it in again (too time consuming to do). I have tried
copying the 3D member, putting it into a different cast (internal and
external), renaming it, etc... but the model is only available after I run the
code. Please note I did comment out the line "member("XYZ").resetWorld()" once
I had it built so I know that is not what is causing the disappearance
The basic question is, can my model be saved or exported *from* Director (to
be used by another Director movie)
Another question is how else could I do this? I do have Maya 5 (fairly new to
it) and have build models and imported them into director, but I want to read
this vertex/face list and turn it into a model I can use. Is there an easy
solution
Thank you so much if you can give me the answer
- Keit
00vortex Guest
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Problem with export model from 3ds max
I've got a problem with a model I've made recently. For some reason when I export it to w3d and play it in shockwave the model becomes... -
How to export model with 3DSMAX in W3D with two Texture Coordinates?
Hi! How to export model with 3DSMAX in W3D with two Texture Coordinates? I put to TEXTURE 1 - Map Channel =1 And to TEXTURE 2 - Map Channel =2... -
As it is possible to make LightMap for model and to export in W3D ?
Hi ! As it is possible to make in 3DSMAX - LightMap for model and to export in W3D ? -
Whether probably to export model with two structures and.......
Whether it is possible to export model with two textures For example: - Diffuse Color = 1 texture - Glossiness = 2 texture And that they had... -
save/export
That was the common behavior for FH10. FreeHand MX has fixed the problem. It also stopped the default export as a SWF file. Ron



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