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  1. #1

    Default No more havok

    I have read the following article
    <a target=_blank class=ftalternatingbarlinklarge
    href="http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19175
    So">[url]http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19175[/url]
    So</a> is it true
    No more havok with director is that why I dont see a big community for director

    I created a model in 3d studio 8 and realize that I can not export a hke file
    So i think what I am supose to do now is create manual scripts in director to
    make my model use Havok

    Am I correct
    I just ordered like 3 books on director lingo to make sure I do everything
    correctly

    KingDruid Guest

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  3. #2

    Default Re: No more havok

    Hi,

    Yes. Max 8 won't allow exporting of an HKE file so you'll have to script those
    elements in Director. I have a tutorial on this topic that shows how to use Havok
    behaviors to set things up that could be previously done with Max. The tut is at:
    [url]http://www.fbe.unsw.edu.au/learning/director/3D/Havok/[/url]

    Here are some useful Havok info sites:

    * Havok Developers Site Archive: [url]http://director-online.com/havok/[/url]
    3D demos with downloadable sources files and Havok technotes.

    * Intel - Using Shockwave 3D's Havok Physics Engine:
    [url]http://www.intel.com/software/products/college/Havoc5/index.htm[/url]
    Detailed information on using Havok.

    regards
    Dean

    Director Lecturer / Consultant
    [url]http://www.fbe.unsw.edu.au/learning/director[/url]
    [url]http://www.multimediacreative.com.au[/url]

    Dean Utian Guest

  4. #3

    Default Re: No more havok

    Thank you that is a great site and helped me out alot

    What I am trying to do is I have a model with bones and Ik setup on it
    3d studio max 8

    When I import them into director it doesnt move the other characters
    when I move the IK Chain
    In 3d studio it works fine
    Also if I move the bones in director it doesnt move the items that have a skin
    modifier with that bone

    IS there anything I can do to get it to work with IK in director?
    Would Maya or lightwave work better for me?

    KingDruid Guest

  5. #4

    Default Re: No more havok

    I figured out that 3d studio 4 and above cant export bones correctly

    I am going to start using lightwave or maya I have both of them available at
    work

    I tried to export my model as 3ds out of 3d studio but when I import into
    lightwave it is just one huge object

    Havent tried Maya yet

    KingDruid Guest

  6. #5

    Default Re: No more havok

    Yeah so Lightwave cant ungroup all the items
    And
    Maya cant export w3d Maya 7
    I tried looking for a plugin to export w3d but I can only find a plugin for
    maya 4.5 and 4
    No plugin for w3d for maya 7

    Are they cutting off all support for director?
    First 3d studio with Havok hke files
    Then bones in 3d studio
    Now no plugin for Maya to export w3d

    KingDruid Guest

  7. #6

    Default Re: No more havok

    I got Maya to export w3d but when I get it to director

    I try to move my IK Handle so it can move the rest of the models but it doesnt
    move anything
    USING THE 3D Tool in director

    I am reading the maya help topics now to see if it will export the IK Handle
    correctly

    KingDruid Guest

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