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costin #1
Non-Blinn shader error exporting form Max
Hi everyone
I have a problem when I try to export a model form 3dMax v8 to W3D. I canot
find a solution for this error :
Materials:
- Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 10
- Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 11
I try to put a new texture on the model and try again. but the same error
apear.
How can I fix this, to get the model shaded and to look like in max (
aproximately ) on web
Thank you very much
Costin
costin Guest
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hondo3000 #2
Re: Non-Blinn shader error exporting form Max
shockwave3D supports only phong-shading.
hondo3000 Guest
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costin #3
Re: Non-Blinn shader error exporting form Max
I try with pong or blinn but again error exist. I create a simple box on a
plate in 3dmax v8, and make a zip here : <a target=_blank
class=ftalternatingbarlinklarge href="http://www.d3sign.us/test_max_to_w3d.zip
if">[url]http://www.d3sign.us/test_max_to_w3d.zip[/url]
if</a> anyone know how to change this to have it shaded in shockwave, I tihnk
will be a great example for all the people that get the same problem.
when I've try to export it, I got the same problem. what's wrong ?
Materials:
- Non-Blinn shader - your model won't be shaded the way it is in MAX: 08 -
Default
- Non-Blinn shader - your model won't be shaded the way it is in MAX: 08 -
Default
costin Guest



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