Non-Blinn shader error exporting form Max

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  1. #1

    Default Non-Blinn shader error exporting form Max

    Hi everyone
    I have a problem when I try to export a model form 3dMax v8 to W3D. I canot
    find a solution for this error :

    Materials:
    - Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 10
    - Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 11

    I try to put a new texture on the model and try again. but the same error
    apear.
    How can I fix this, to get the model shaded and to look like in max (
    aproximately ) on web

    Thank you very much
    Costin

    costin Guest

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  3. #2

    Default Re: Non-Blinn shader error exporting form Max

    shockwave3D supports only phong-shading.
    hondo3000 Guest

  4. #3

    Default Re: Non-Blinn shader error exporting form Max

    I try with pong or blinn but again error exist. I create a simple box on a
    plate in 3dmax v8, and make a zip here : <a target=_blank
    class=ftalternatingbarlinklarge href="http://www.d3sign.us/test_max_to_w3d.zip
    if">[url]http://www.d3sign.us/test_max_to_w3d.zip[/url]
    if</a> anyone know how to change this to have it shaded in shockwave, I tihnk
    will be a great example for all the people that get the same problem.

    when I've try to export it, I got the same problem. what's wrong ?

    Materials:
    - Non-Blinn shader - your model won't be shaded the way it is in MAX: 08 -
    Default
    - Non-Blinn shader - your model won't be shaded the way it is in MAX: 08 -
    Default



    costin Guest

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