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Not perfect physics in Director. - Macromedia Director 3D

i have everything in director mx, w3d file, hke file etc and works. My movie is a room where a ball hits a bunch of crates and fall. That works but after a while the objects start to lose collision with the floor and pass through as if there was no cillision at all. Am I making something wrong with reactor or is it a director problem? What can I do to fix it?...

  1. #1

    Default Not perfect physics in Director.

    i have everything in director mx, w3d file, hke file etc and works. My movie is
    a room where a ball hits a bunch of crates and fall. That works but after a
    while the objects start to lose collision with the floor and pass through as if
    there was no cillision at all. Am I making something wrong with reactor or is
    it a director problem? What can I do to fix it?

    Antony52 Guest

  2. #2

    Default Re: Not perfect physics in Director.

    hi, when working with havok, make sure to carefully read the 'physics primer'
    doc which you can download here:
    [url]http://www.havok.com/xtra/downloads/docs/HavokPrimer.zip[/url] very important is the
    scale, the timeStep (and of course the rigidBody (convex, concave)). havok is
    great stuff, keep on trying! regards

    nickname7 Guest

  3. #3

    Default Re: Not perfect physics in Director.

    forgot to mention:



    subSteps and tolerance are very important...
    nickname7 Guest

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