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loway #1
object leave the collision
hi,
in 3D, i can use the collision to check the object hit the zone.....(zone = 1)
but, how can i detect the 3d object "leave" a collision? (zone = 0)
sensor_01.addModifier(#collision)
sensor_01.collision.mode = #box
sensor_01.collision.enabled=true -- collision function active
sensor_01.collision.resolve= false
sensor_01.collision.setCollisionCallBack(#collisio n, (member"collision"))
on collision (me)
zone = 1
end
thanks
loway
loway Guest
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