Ask a Question related to Macromedia Director Basics, Design and Development.
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markinoregon #1
On mouse over
It's me again! the NOOB!
I have a bunch of thumbnails in a picture frame,
I'ld like the mouse to change indicating a link to a full size image in a
different frame when it hovers over the individual thumbnails.
Can't seem to find the right way to do it. I got it going to the correct
frame on click,
but i'm stuck on the changing the mouse,,,,
--
markinoregon
Website under construction as always!
[url]www.markthesteelhead.com[/url]
markinoregon Guest
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Mark A. Boyd #2
Re: On mouse over
On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
Check out the 'cursor of sprite' or 'cursor (sprite property)' in the Lingo> I have a bunch of thumbnails in a picture frame,
> I'ld like the mouse to change indicating a link to a full size image in a
Dictionary. It works better for this situation than the cursor command.
For a list of the system cursors, see:
"Setting the cursor"
[url]http://www.macromedia.com/go/16060[/url]
But again, I don't recommend using the cursor command as shown on that
page.
You can also benefit by searching the archives of the newsgroup. Here's a
link to a result from searching for 'change mouse cursor'
[url]http://tinyurl.com/tccm[/url]
at
[url]http://groups.google.com/advanced_group_search?[/url]
as_ugroup=macromedia.director.*
--
Mark A. Boyd
Keep-On-Learnin' :)
Mark A. Boyd Guest
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markinoregon #3
Re: On mouse over
Thank You Mark!!
I'm checking that out right now!
--
markinoregon
Website under construction as always!
[url]www.markthesteelhead.com[/url]
"Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
news:Xns942751364393DmblistssanDotrrcom@65.57.83.2 09...a> On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
>> > I have a bunch of thumbnails in a picture frame,
> > I'ld like the mouse to change indicating a link to a full size image inLingo>
> Check out the 'cursor of sprite' or 'cursor (sprite property)' in the> Dictionary. It works better for this situation than the cursor command.
>
> For a list of the system cursors, see:
>
> "Setting the cursor"
> [url]http://www.macromedia.com/go/16060[/url]
>
> But again, I don't recommend using the cursor command as shown on that
> page.
>
> You can also benefit by searching the archives of the newsgroup. Here's a
> link to a result from searching for 'change mouse cursor'
>
> [url]http://tinyurl.com/tccm[/url]
>
> at
>
> [url]http://groups.google.com/advanced_group_search?[/url]
> as_ugroup=macromedia.director.*
>
>
> --
> Mark A. Boyd
> Keep-On-Learnin' :)
markinoregon Guest
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markinoregon #4
Re: On mouse over
Hmmmm,,,well since all the sprite thumbnails are in the same frame,
the whole frame has the cursor change, not just the individual sprites.
Do i need to set the coordinates of each sprite so when the mouse moves off
the sprites it changes back?
how would I do that?
--
markinoregon
Website under construction as always!
[url]www.markthesteelhead.com[/url]
"markinoregon" <mark.r.stevens@comcast.net> wrote in message
news:bo3gos$6e6$1@forums.macromedia.com...in> Thank You Mark!!
> I'm checking that out right now!
> --
> markinoregon
>
> Website under construction as always!
> [url]www.markthesteelhead.com[/url]
> "Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
> news:Xns942751364393DmblistssanDotrrcom@65.57.83.2 09...> > On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
> >> > > I have a bunch of thumbnails in a picture frame,
> > > I'ld like the mouse to change indicating a link to a full size imagea> a> Lingo> >
> > Check out the 'cursor of sprite' or 'cursor (sprite property)' in the> > Dictionary. It works better for this situation than the cursor command.
> >
> > For a list of the system cursors, see:
> >
> > "Setting the cursor"
> > [url]http://www.macromedia.com/go/16060[/url]
> >
> > But again, I don't recommend using the cursor command as shown on that
> > page.
> >
> > You can also benefit by searching the archives of the newsgroup. Here's>> > link to a result from searching for 'change mouse cursor'
> >
> > [url]http://tinyurl.com/tccm[/url]
> >
> > at
> >
> > [url]http://groups.google.com/advanced_group_search?[/url]
> > as_ugroup=macromedia.director.*
> >
> >
> > --
> > Mark A. Boyd
> > Keep-On-Learnin' :)
>
markinoregon Guest
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Mark A. Boyd #5
Re: On mouse over (cursor)
On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
Sounds as if you put something in a movie script or in a behavior in the> Hmmmm,,,well since all the sprite thumbnails are in the same frame,
> the whole frame has the cursor change, not just the individual sprites.
behavior (frame script) channel of the score. You'll want to use 'the
cursor of sprite' property in a behavior attached to the sprites
themselves.
Create a behavior script and copy this into it:
property pCursor
on beginSprite me
sprite(me.spriteNum).cursor = pCursor
end
on endSprite me
sprite(me.spriteNum).cursor = - 1
end
on getPropertyDescriptionList me
pList = [:]
pList[#pCursor] = [#comment: "Select a cursor:"]
pList[#pCursor][#format] = #cursor
pList[#pCursor][#default] = 280
return pList
end
When you drop that behavior on the sprite(s) it allows you to pick which
cursor to use. You could select all the intended sprites in the score and
drop the behavior on them all at once if they'll all have the same cursor.
For a more versatile behavior that does all of the above, but also includes
support for #cursor members*, check out the "Rollover Cursor Change"
behavior from the Animation->Interactive section of the Library Palette.
* #cursor members are created via the Insert->Media Element->Cursor menu.
--
Mark A. Boyd
Keep-On-Learnin' :)
Mark A. Boyd Guest
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markinoregon #6
Re: On mouse over (cursor)
Mark!!
Thank you so much!
You're awesome dude!!
I'm learning so much here!
--
markinoregon
Website under construction as always!
[url]www.markthesteelhead.com[/url]
"Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
news:Xns94277A606ACAmblistssanDotrrcom@65.57.83.20 9...includes> On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
>>> > Hmmmm,,,well since all the sprite thumbnails are in the same frame,
> > the whole frame has the cursor change, not just the individual sprites.
> Sounds as if you put something in a movie script or in a behavior in the
> behavior (frame script) channel of the score. You'll want to use 'the
> cursor of sprite' property in a behavior attached to the sprites
> themselves.
>
> Create a behavior script and copy this into it:
>
> property pCursor
>
> on beginSprite me
> sprite(me.spriteNum).cursor = pCursor
> end
>
> on endSprite me
> sprite(me.spriteNum).cursor = - 1
> end
>
> on getPropertyDescriptionList me
> pList = [:]
> pList[#pCursor] = [#comment: "Select a cursor:"]
> pList[#pCursor][#format] = #cursor
> pList[#pCursor][#default] = 280
> return pList
> end
>
> When you drop that behavior on the sprite(s) it allows you to pick which
> cursor to use. You could select all the intended sprites in the score and
> drop the behavior on them all at once if they'll all have the same cursor.
>
> For a more versatile behavior that does all of the above, but also> support for #cursor members*, check out the "Rollover Cursor Change"
> behavior from the Animation->Interactive section of the Library Palette.
>
> * #cursor members are created via the Insert->Media Element->Cursor menu.
>
>
> --
> Mark A. Boyd
> Keep-On-Learnin' :)
markinoregon Guest
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bsx06 #7
on mouse over
hi,
i have a simple 3d world. 2 box. i was wondering if it is possible to make
box 2 invisible at the start and so that when i put my mouse over on box 1, box
2 will only then be visible. can i do this?
bsx06 Guest
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kterz #8
Re: on mouse over
Hi,
i think there are various ways of doing this. One that i can think of is this:
1) Create 2 different shaders for your models (see shaders and newShader in
Director Help File)
2) Change the blend of the shader you want when the mouse is on top of the
model e.g:
member("scene").model("theModel").shader.transpare nt = TRUE -- set this first
member("scene").model("theModel").shader.blend = 0 -- (value 0 to 100, 0 is
transparent, 100 is opaque)
check out modelsunderloc in the director help file to see more on selecting
models
Hope this helps :)
-Kyriakos
kterz Guest



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