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  1. #1

    Default On mouse over

    It's me again! the NOOB!

    I have a bunch of thumbnails in a picture frame,
    I'ld like the mouse to change indicating a link to a full size image in a
    different frame when it hovers over the individual thumbnails.

    Can't seem to find the right way to do it. I got it going to the correct
    frame on click,
    but i'm stuck on the changing the mouse,,,,

    --
    markinoregon

    Website under construction as always!
    [url]www.markthesteelhead.com[/url]


    markinoregon Guest

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  3. #2

    Default Re: On mouse over

    On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
    > I have a bunch of thumbnails in a picture frame,
    > I'ld like the mouse to change indicating a link to a full size image in a
    Check out the 'cursor of sprite' or 'cursor (sprite property)' in the Lingo
    Dictionary. It works better for this situation than the cursor command.

    For a list of the system cursors, see:

    "Setting the cursor"
    [url]http://www.macromedia.com/go/16060[/url]

    But again, I don't recommend using the cursor command as shown on that
    page.

    You can also benefit by searching the archives of the newsgroup. Here's a
    link to a result from searching for 'change mouse cursor'

    [url]http://tinyurl.com/tccm[/url]

    at

    [url]http://groups.google.com/advanced_group_search?[/url]
    as_ugroup=macromedia.director.*


    --
    Mark A. Boyd
    Keep-On-Learnin' :)
    Mark A. Boyd Guest

  4. #3

    Default Re: On mouse over

    Thank You Mark!!
    I'm checking that out right now!
    --
    markinoregon

    Website under construction as always!
    [url]www.markthesteelhead.com[/url]
    "Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
    news:Xns942751364393DmblistssanDotrrcom@65.57.83.2 09...
    > On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
    >
    > > I have a bunch of thumbnails in a picture frame,
    > > I'ld like the mouse to change indicating a link to a full size image in
    a
    >
    > Check out the 'cursor of sprite' or 'cursor (sprite property)' in the
    Lingo
    > Dictionary. It works better for this situation than the cursor command.
    >
    > For a list of the system cursors, see:
    >
    > "Setting the cursor"
    > [url]http://www.macromedia.com/go/16060[/url]
    >
    > But again, I don't recommend using the cursor command as shown on that
    > page.
    >
    > You can also benefit by searching the archives of the newsgroup. Here's a
    > link to a result from searching for 'change mouse cursor'
    >
    > [url]http://tinyurl.com/tccm[/url]
    >
    > at
    >
    > [url]http://groups.google.com/advanced_group_search?[/url]
    > as_ugroup=macromedia.director.*
    >
    >
    > --
    > Mark A. Boyd
    > Keep-On-Learnin' :)

    markinoregon Guest

  5. #4

    Default Re: On mouse over

    Hmmmm,,,well since all the sprite thumbnails are in the same frame,
    the whole frame has the cursor change, not just the individual sprites.

    Do i need to set the coordinates of each sprite so when the mouse moves off
    the sprites it changes back?
    how would I do that?

    --
    markinoregon

    Website under construction as always!
    [url]www.markthesteelhead.com[/url]
    "markinoregon" <mark.r.stevens@comcast.net> wrote in message
    news:bo3gos$6e6$1@forums.macromedia.com...
    > Thank You Mark!!
    > I'm checking that out right now!
    > --
    > markinoregon
    >
    > Website under construction as always!
    > [url]www.markthesteelhead.com[/url]
    > "Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
    > news:Xns942751364393DmblistssanDotrrcom@65.57.83.2 09...
    > > On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
    > >
    > > > I have a bunch of thumbnails in a picture frame,
    > > > I'ld like the mouse to change indicating a link to a full size image
    in
    > a
    > >
    > > Check out the 'cursor of sprite' or 'cursor (sprite property)' in the
    > Lingo
    > > Dictionary. It works better for this situation than the cursor command.
    > >
    > > For a list of the system cursors, see:
    > >
    > > "Setting the cursor"
    > > [url]http://www.macromedia.com/go/16060[/url]
    > >
    > > But again, I don't recommend using the cursor command as shown on that
    > > page.
    > >
    > > You can also benefit by searching the archives of the newsgroup. Here's
    a
    > > link to a result from searching for 'change mouse cursor'
    > >
    > > [url]http://tinyurl.com/tccm[/url]
    > >
    > > at
    > >
    > > [url]http://groups.google.com/advanced_group_search?[/url]
    > > as_ugroup=macromedia.director.*
    > >
    > >
    > > --
    > > Mark A. Boyd
    > > Keep-On-Learnin' :)
    >
    >

    markinoregon Guest

  6. #5

    Default Re: On mouse over (cursor)

    On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
    > Hmmmm,,,well since all the sprite thumbnails are in the same frame,
    > the whole frame has the cursor change, not just the individual sprites.
    Sounds as if you put something in a movie script or in a behavior in the
    behavior (frame script) channel of the score. You'll want to use 'the
    cursor of sprite' property in a behavior attached to the sprites
    themselves.

    Create a behavior script and copy this into it:

    property pCursor

    on beginSprite me
    sprite(me.spriteNum).cursor = pCursor
    end

    on endSprite me
    sprite(me.spriteNum).cursor = - 1
    end

    on getPropertyDescriptionList me
    pList = [:]
    pList[#pCursor] = [#comment: "Select a cursor:"]
    pList[#pCursor][#format] = #cursor
    pList[#pCursor][#default] = 280
    return pList
    end

    When you drop that behavior on the sprite(s) it allows you to pick which
    cursor to use. You could select all the intended sprites in the score and
    drop the behavior on them all at once if they'll all have the same cursor.

    For a more versatile behavior that does all of the above, but also includes
    support for #cursor members*, check out the "Rollover Cursor Change"
    behavior from the Animation->Interactive section of the Library Palette.

    * #cursor members are created via the Insert->Media Element->Cursor menu.


    --
    Mark A. Boyd
    Keep-On-Learnin' :)
    Mark A. Boyd Guest

  7. #6

    Default Re: On mouse over (cursor)

    Mark!!
    Thank you so much!
    You're awesome dude!!
    I'm learning so much here!

    --
    markinoregon

    Website under construction as always!
    [url]www.markthesteelhead.com[/url]
    "Mark A. Boyd" <mblist@sanDotrr.com> wrote in message
    news:Xns94277A606ACAmblistssanDotrrcom@65.57.83.20 9...
    > On 02 Nov 2003, "markinoregon" <mark.r.stevens@comcast.net> wrote:
    >
    > > Hmmmm,,,well since all the sprite thumbnails are in the same frame,
    > > the whole frame has the cursor change, not just the individual sprites.
    >
    > Sounds as if you put something in a movie script or in a behavior in the
    > behavior (frame script) channel of the score. You'll want to use 'the
    > cursor of sprite' property in a behavior attached to the sprites
    > themselves.
    >
    > Create a behavior script and copy this into it:
    >
    > property pCursor
    >
    > on beginSprite me
    > sprite(me.spriteNum).cursor = pCursor
    > end
    >
    > on endSprite me
    > sprite(me.spriteNum).cursor = - 1
    > end
    >
    > on getPropertyDescriptionList me
    > pList = [:]
    > pList[#pCursor] = [#comment: "Select a cursor:"]
    > pList[#pCursor][#format] = #cursor
    > pList[#pCursor][#default] = 280
    > return pList
    > end
    >
    > When you drop that behavior on the sprite(s) it allows you to pick which
    > cursor to use. You could select all the intended sprites in the score and
    > drop the behavior on them all at once if they'll all have the same cursor.
    >
    > For a more versatile behavior that does all of the above, but also
    includes
    > support for #cursor members*, check out the "Rollover Cursor Change"
    > behavior from the Animation->Interactive section of the Library Palette.
    >
    > * #cursor members are created via the Insert->Media Element->Cursor menu.
    >
    >
    > --
    > Mark A. Boyd
    > Keep-On-Learnin' :)

    markinoregon Guest

  8. #7

    Default on mouse over

    hi,

    i have a simple 3d world. 2 box. i was wondering if it is possible to make
    box 2 invisible at the start and so that when i put my mouse over on box 1, box
    2 will only then be visible. can i do this?

    bsx06 Guest

  9. #8

    Default Re: on mouse over

    Hi,
    i think there are various ways of doing this. One that i can think of is this:

    1) Create 2 different shaders for your models (see shaders and newShader in
    Director Help File)

    2) Change the blend of the shader you want when the mouse is on top of the
    model e.g:
    member("scene").model("theModel").shader.transpare nt = TRUE -- set this first
    member("scene").model("theModel").shader.blend = 0 -- (value 0 to 100, 0 is
    transparent, 100 is opaque)

    check out modelsunderloc in the director help file to see more on selecting
    models

    Hope this helps :)
    -Kyriakos

    kterz Guest

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