I haven't dealt with shared libraries much but have you thought of using the
sound.duration and sound.position properties to trigger an event when they
"HumanJHawkins" <JHawkinsHumanitiesSoftware.Com> wrote in message
news:DSVjb.331$S52.174newsread4.news.pas.earthlin k.net...in> Hi,
> Does anyone know how to get "onSoundComplete" to work for sounds broughtbut> via shared library?
> Here is what we have tried so far:
> 1. Attach sound from shared library: Doesn't work
> 2. Put sound on stage of shared library. Call via instance name: Works,
> but can't use onSoundComplete
> 3. Put sound in frame of shared library then play that frame: Workes,sounds> still can't use "onSoundComplete"
> The issue is that we have a flash movie that uses about 100 externalway?> ans graphics. The sounds and graphics need to be external since we don't
> know which 100 +/- sounds of about 1000 total are needed until runtime.
> When we load the sounds as individual files, the latency issues related to
> making 100+ calls to the server become a problem. We want to put all for
> these sounds into big bundles that can be downloaded all at once. We are
> attempting to use a shared library to do this. Perhaps there is another>
> Thanks in advance for any advice.
> Jeffrey A. Hawkins
> Information Systems Supervisor
> Humanities Software, a division of Renaissance Learning, Inc.