"Michaelcov" [email]webforumsusermacromedia.com[/email] wrote:If you´re trying to export a lightmap on channel 2 of Max, then yes,> I can add a texture to a box then apply a opacity map so part of it is transparent. This shows up correct in Max but the opacity map doesn't show when exported to w3d.
> Are there any special requirments for exporting an opacity map to w3d?
there are a lot of requirements. If you´re just trying to export a box
with a texture that has alpha channel, then you just have to set its
renderFormat to #rgba8888 within Director after exporting it (you´ll see
it opaque in Max´s SW3D preview).
Agustín María Rodríguez | [email]agustinOnWine.com.ar[/email] | [url]www.OnWine.com.ar[/url]