hello friends,

at the moment i am working on a tool that uses the havok xtra. for the things
i want to do, the most important thing is to use a keyframeanimation to
specifie the position of a havok body. the havok body should not be moved by a
collision.
a example could be to open a door. i am not sure how to handle that problem. i
just want to move a havok rigidbody around and it should behave like a fixed
rigidbody. all movable rigid bodys should not be able to effect the movement of
the body.

please give me some needful advises!

regards