Jamal Bernhard <jamalbspambegonepacbell.goawayspam.net> wrote:
Take a look at the OpenGL and game development tutorials at> Just wondering if anyone here has advice on what order I should tackle
> all of these references in to optimize the learning curve (or if there
> are other, better references I should be turning to). In theory, I'd
> like my "pure OpenGL" knowledge and my "OpenGL on Mac" knowledge to
> develop together so that I can actually produce real programs as my
> OpenGL knowledge increases.
<http://nehe.gamedev.net/> When I first saw the site,
it only had 36 tutorials. Some of the tutorials were missing Mac
code, so I wrote the missing ones, and for awhile all of them were up on
the site. I don't know why the site's owner removed some of them,
but you can still get them by e-mailing to me.
I'm proudest of the tutorial for playing a Quicktime movie into
a texture buffer so it can be texture mapped onto geometry, and
the tutorial that extracts the splines from a true type font,
subdivides the resulting complex polygons into sets of triangles,
extrudes the edges into "3D" text, and displays the text as lighted
shaded, texture mapped geometries.