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  1. #1

    Default overlay help please

    the overlays in a project i'm working on look like crap.
    [url]http://www.atlanticnetltd.com/x/toiboit/[/url]

    both movies use the same method, hell i copied the coed from the ok looking
    one to the other one. i'm using imaging lingo to make an image object from a
    text cast member. the texture quality is #high, and the renderFormat is
    #rgba4444. i can't tell a difference when i use rgba#8888.
    i don't know how to make the image objects created from text members have
    dimensions that are powers of two, but in the ok looking overlays it doesn't
    seem to matter. any help would be appreciated. thanx in advance.

    Ex Malterra Guest

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  3. #2

    Default Re: overlay help please

    To create a text member whose dimensions are powers of 2:

    1) Create a text member
    2) Set its boxType to fixed
    3) Drop it on the Stage
    4) Resize it to the appropriate dimensions
    (Use the width and height data in the Property Inspector to guide you)
    5) Remove the text member from the stage

    openspark Guest

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