Whats more efficient; using a flash sprite as an animated overlay or adding
it to the stage with the 3d member's dts turned off?
I want to create a UI for my game and currently use the DTS turned off
method but it slows down performance considerably. I tried the overlay
approach but found that the quality of the image was less than perfect and
it affected performance too. :(
What do you guys do when creating a UI that appears on top of a 3d sprite?
Barry's FPS demo is a perfect example of what I want ...