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Dave_Stirling@adobeforums.com #1
Parser problems
I'm trying to copy fairly basic vector shapes from Freehand MX and paste them as paths into Photoshop 7 on a Mac running OSX, but it generates the following error message:
'Could not complete the paste command because the parser module cannot parse the clipboard.'
There's no mention of 'parsing' in any of the help fils so I don't have a clue how to solve it. Any help would be much appreciated.
Thanks
David
Dave_Stirling@adobeforums.com Guest
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ken_upham@adobeforums.com #2
Re: Parser problems
Perhaps you can save your Freehand file as an eps, or export a format Photoshop can use. Freehand MX (have it but haven't used it yet) may be too new of a version for PS7 or something.
ken_upham@adobeforums.com Guest
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joe_j_moonen@adobeforums.com #3
Re: Parser problems
Make sure your MX Preferences>Export>Convert Colors to: is set to Photoshop 4/5 and also that the vector shapes are filled with color from the MX Swatches menu.
joe_j_moonen@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #4
Re: Parser problems
Thanks Joe
I just tried this and still got the error message. I spoke to Adobe and they said the only way was to import as pixels rather than a path - and then use the magic wand to select the shape - and then convert to a path!
I get the impression they'd rather I swap to Illustrator :o(
I can't imaging I'm the only one trying to copy and past a path from Freehand to Photoshop. It's all very odd.
Dave_Stirling@adobeforums.com Guest
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Buko@adobeforums.com #5
Re: Parser problems
IllustratorCS and PhotoshopCS are designed to work together unlike a 3rd party app like Freehand.
Buko@adobeforums.com Guest
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Doug_Katz@adobeforums.com #6
Re: Parser problems
FreeHand is NOT a "3rd party app". At WORST, it's a second party app. :)
Dave, upgrade to FHMX 11.0.2 (most recent available). You'll be able to copy and paste into PSCS as paths without a hitch.
Doug_Katz@adobeforums.com Guest
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Todie@adobeforums.com #7
Re: Parser problems
Can you still save as "Illustrator" from Freehand?
(I always thought that was elegant)
Todie@adobeforums.com Guest
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Doug_Katz@adobeforums.com #8
Re: Parser problems
You can export to AI 1.1, 3, 88, 5.5, or 7.x.
Unlike some 3rd party apps, FH is still elegant.
Doug_Katz@adobeforums.com Guest
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jonf@adobeforums.com #9
Re: Parser problems
But if you export as an AI file, you still need to open the file as AI in order to copy and paste the paths. And he doesn't have AI. Can you parse an AI .eps into PS and retain paths in CS?
jonf@adobeforums.com Guest
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Doug_Katz@adobeforums.com #10
Re: Parser problems
As I said, if he updates (free download), he doesn't need to save as ANYTHING. Just copy the paths in FH and paste into PS.
Doug_Katz@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #11
Re: Parser problems
Thanks for the advice, Doug.
I just upgraded to Freehand 11.0.2 but it made no difference. Photoshop still says 'Could not complete the paste command because the parser module cannot parse the clipboard.' (Whatever the hell that means.)
I tried filling the shape with a swatch colour as someone else suggested - but again no difference.
I tried upgrading from Photoshop 7 to the latestr version but it refused to accept the serial number. Which means reinstalling the programme from my v5 disc - and life's just too short.
Bring back Letraset and CowGum - that's what I say.
Any other suggestions gratefully received.
David
Dave_Stirling@adobeforums.com Guest
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Doug_Katz@adobeforums.com #12
Re: Parser problems
Dave, this I just don't understand. Honest, it works here....
Doug_Katz@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #13
Re: Parser problems
What version of Photoshop are you on, Doug? Is it more recent than my 7.0.1? Maybe I have to bite the bullet and upgrade.
Dave_Stirling@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #14
Re: Parser problems
Todie,
I just tried exporting a simple shape from Freehand MX in Illustrator 7.x format, as you suggested. I then tried to open this in Photoshop - and got the same error message about the 'parser module cannot parse the file'.
Doh!
Dave_Stirling@adobeforums.com Guest
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Zeb@adobeforums.com #15
Re: Parser problems
Try Drag & Drop. Select the shapes in FH and drag and drop them onto a PS document.
Zeb@adobeforums.com Guest
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maryann_goodwin@adobeforums.com #16
Re: Parser problems
maryann goodwin
I work with a group that creates maps in GIS. They have the ability to save their files as AI. When I try to open them in Illustrator 10, I get this message "Illustrator cannot parse the file" What can I do to open this file. By the way they work on PC's I work on a MAC.
maryann_goodwin@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #17
Re: Parser problems
Thanks for the suggestion, Zeb. Dragging and dropping works - but it imports the shape as pixels - not as a vector path. I can import from Freehand as pixels - it's paths that it can't handle.
David
Dave_Stirling@adobeforums.com Guest
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Zeb@adobeforums.com #18
Re: Parser problems
If you drag and drop one shape at a time, they will import onto a new layer. Use the magic wand to select the shape, open the paths palette and choose make work path, use 0.5 pixels tolerance setting. Delete original layer used to bring in shape.
Do you have CorelDRAW by any chance?
Zeb@adobeforums.com Guest
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Dave_Stirling@adobeforums.com #19
Re: Parser problems
That's what Adobe suggested, Zeb, but it's not ideal. Photoshop should import vectors from Freehand without going through all that palaver. And it seems other people can import from FH to PS without getting the dreaded 'parser' error messages. So there must be a problem somewhere. I just wish I could solve it.
Dave_Stirling@adobeforums.com Guest
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Zeb@adobeforums.com #20
Re: Parser problems
I get the same error message here, so it's probably not your setup. I'm chuffed Adobe had the same solution as me. :)
Zeb@adobeforums.com Guest



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