Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default Particle Systems

    Hey there folks,
    I am trying to animate a nightsky using the rhythm of a drumkit. At present,
    my initial sketches feature four noctilucent sketches or four particle
    systems. Will this seriously tax my CPU? Is there a working limit to particle
    systems in play at any one time. The systems will have to move slowly and
    change form slowly over time. Is there a maximum to the lifespan of a particle
    system? Thanks folks, Ailbhe.
    Also, if anyone has ever drawn a realistic cloud using particle systems in
    director I would love to talk to them. Thank again.


    keogan Guest

  2. Similar Questions and Discussions

    1. Particle System
      Hi, I'm currently doing a project and want to implement fire into my project using a particle system but the code I have found I am not quite...
    2. Particle Implosion
      Hello there. In a 3D scene, I want to have the effect of an object teleporting from one position to another. I was planning on having a particle...
    3. Trouble with Particle Systems and JavaScript
      I'm trying to make a particle system spin around like a spiral galaxy, so I can't just rotate it. I tried dynamically changing the gravity, but...
    4. cloning particle systems
      i need to clone a particle system to attach to multiple objects (models) in my scene. how do you go about cloning or copying particle systems...
    5. Fireworks with particle systems
      Hi all. Im in the process of learning 3D lingo at the moment. A little task ive set myself is to create a little Fireworks scene. The user should be...
  3. #2

    Default Particle Systems

    Hi Folks,
    I hope someone can help as I am a bit lost. I am currently working on my final
    year project. I am using the input from an electric drumkit to manipulate
    particle systems in lingo. Should I create these particle systems in Max or
    Director? Any help would be greatly appreciated. Thanks in advance,
    Ailbhe.

    keogan Guest

  4. #3

    Default Re: Particle Systems

    director, serach for particle system primitive.

    ensamblador Guest

  5. #4

    Default Re: Particle Systems

    Thanks Ensamblador,
    I was hoping to create particle systems with spheres, preferably wireframe and
    based on the layout of the drumkit. Thus in max I could place emitter objects
    where each of the drums would be rather than trying to figure out vectopr
    co-ordinates.
    Do you think I could create these in max, export them with my w3d world,
    import them into Director and use lingo 3d to manipulate them?

    keogan Guest

  6. #5

    Default Re: Particle Systems

    In Director, the particles emitted are not spheres but square planes which turn
    automatically to face the camera. You could apply a texture to these planes to
    simulate a wireframe sphere, but all particles will have the same texture.

    Extrapolating on what you have written, I imagine that you want to create an
    expanding set of spheres emanating from the point where the drum was struck, to
    simulate sound waves. If this is the case, then you will create your own
    custom system using 3D models. To make the models expand over time, you can
    use the interpolate() command.

    openspark Guest

  7. #6

    Default Re: Particle Systems

    Thanks Open spark,
    I did map a wireframe sphere texture onto a particle system I created in
    director and it looks okay. When you said in your reply, that I could create my
    own custom system using 3d models were you talking about director particle
    systems?
    I am new to lingo but I am going to look up that interpolate function now.
    Also, do you know anything about collision spawning? Would it be possible to
    create new particle from collision events in Lingo? Or am I hoping for too much?
    Thanks,
    Keep safe, Ailbhe

    keogan Guest

  8. #7

    Default Re: Particle Systems

    Could you explain in detail what you are trying to achieve? Perhaps you could
    post a sketch or storyboard of what is to appear on the screen in response to
    the drumkit input.

    This would help us to point you in the right direction(s) to achieve your
    goals.

    openspark Guest

  9. #8

    Default Re: Particle Systems

    Openspark.

    This is what I am trying to do. First off, I have a modified electirc drumkit
    that I have rigged up to send isgnals into pd. PD is going to make music with
    them. Pd is also going to send the signals as numbers into director in order to
    affect the particle systems. Each drum pad (6) will have a particle system
    assigned to it and each particle system should be responsive to the velocity
    with which the drumpad was hit and the actual tempo of the piece. In many
    respects, the design is being informed by the area of AV instruments.
    Below is a link to my initial idea but I am not sure if the clouds will allow
    enough expressiveness. I think i will have to work more in abstract terms. Have
    a look as it might give you some idea.
    [url]http://193.1.99.6/%7Ekeogana/forum.htm[/url]

    I am at the beginning of this project so I am open to any suggestions. I just
    want to insure that whatever appears on screen has good expressive qualities.

    The wireframe spheres look good at the minute. They look like streams of
    bubbles coming out from the points of the screen which in turn corresponds with
    the layout of the drumkit. I hope this helps some. Thanks you so much for
    taking the time. If you are really interested I can write you up a proper
    presentation of the project with screen grabs etc.
    Yours,
    Ailbhe


    keogan Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139