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Editz webforumsuser@macromedia.com #1
Pausing the movie without stopping a film loop?
For a film loop I have done to play all the way through it has to take up 30 or so frames on the score.
I want to reduce it down to take up 3 or less frames but still play all the way through.
How can I pause the movie head without actually pausing the film loop?
I have uploaded it but for some reason it is 15mb
[url]www.schoolyardrules.com/director/pause.dir[/url]
I have tried using the time channel at the top but that just stops the film loop.
Should I use the timeout?
Thanks - joe
Editz webforumsuser@macromedia.com Guest
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J O R I S webforumsuser@macromedia.com #2
Re: Pausing the movie without stopping a film loop?
Filmloops are pieces of score packed into one sprite.
You can actually unpack a filmloop by copying the castmember and pasting it into the score.
Filmloops need the playback head to move.
There is no way around this as far as I know.
The only option you have is to change the way you animate.
Probably the best way is to script it, cause it gives you the most control.
J O R I S webforumsuser@macromedia.com Guest
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Editz webforumsuser@macromedia.com #3
Re: Pausing the movie without stopping a film loop?
ok maybe not pause the tape head but just hold it until the film loop has played through once?
Editz webforumsuser@macromedia.com Guest



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