Pausing the movie without stopping a film loop?

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  1. #1

    Default Pausing the movie without stopping a film loop?

    For a film loop I have done to play all the way through it has to take up 30 or so frames on the score.

    I want to reduce it down to take up 3 or less frames but still play all the way through.

    How can I pause the movie head without actually pausing the film loop?

    I have uploaded it but for some reason it is 15mb

    [url]www.schoolyardrules.com/director/pause.dir[/url]

    I have tried using the time channel at the top but that just stops the film loop.

    Should I use the timeout?

    Thanks - joe


    Editz webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Pausing the movie without stopping a film loop?

    Filmloops are pieces of score packed into one sprite.
    You can actually unpack a filmloop by copying the castmember and pasting it into the score.

    Filmloops need the playback head to move.
    There is no way around this as far as I know.

    The only option you have is to change the way you animate.
    Probably the best way is to script it, cause it gives you the most control.








    J O R I S webforumsuser@macromedia.com Guest

  4. #3

    Default Re: Pausing the movie without stopping a film loop?

    ok maybe not pause the tape head but just hold it until the film loop has played through once?


    Editz webforumsuser@macromedia.com Guest

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