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Scifo #1
Physics in a 3D model- I want as little reaction aspossible.
I'm currently using 3DS Max to apply phsics values to objects, but I might have
to do this in Director instead, but I'll find out this soon enough.
My problem is that my scene actually begin with all of the object falling from
a very small height (0.01 or sthg). I should probably start with my objects
placed on the ground, but I'm not sure how to do this right now because parts
on the two objects (the ground, and say a car) are in the same area.
When I drop my objects from this height I want them to land and stop
effectively just below where they are placed them. I would have thought this
could be ahieved my putting the elasticity of both the ground and the car to
nearly zero (0.001) and putting the friction of them both up full ( It goes up
to 5, but I got some message saying that 1 was the maximum realistic result so
I've got it at 0.999). There is also the mass that can be altered but I don't
think that this has agreat effect.
Am I going about this completley the wrong way or am I pretty close to getting
the objects to drop to the ground and effectivley stay where they land?
Scifo Guest
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juroo #2
Re: Physics in a 3D model- I want as little reaction aspossible.
Hi,
modelsUnderRay function will be very usefull for you. Just read some info about it in Director Help.
Good luck
juroo Guest



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