Please can you Help?
Basically pointat gives me invalid vector when my object moves at right angles
to the world/itself). I have tried the below suggested solution and it works
for a while then eventually I still get invalid vector.
I believe I am having the same problem as:
Topic Title: problems with pointAt
Created On: 05/11/2004 02:43:14 AM
Here is my code , it is in a timeout / actorlist.
parentpl = scene.model("box").getworldtransform().position
parentx = parentpl.x
parenty = parentpl.y
parentz = parentpl.z
if parentx = 0 then -- adds an amount so that it never = 0