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Positioning objects(movie clips)!? - Macromedia Flash Actionscript

sorry for clumsy english.. This is site: [url]http://www.nevcos.ru/promo/vorsinka/[/url]. Anybody know about method align object(bear, 1000, jacket, gloves and child)? How i can make positions objects in flash relatively width of browser. For instance, if we modify width, objects in flash displace relatively width. One more site: [url]http://www.nokia.ru/lifestyle/winteraction/[/url] (elevator move with right side of flash, on the separate layer) anybody know? Thanks.....

  1. #1

    Default Positioning objects(movie clips)!?

    sorry for clumsy english..
    This is site: [url]http://www.nevcos.ru/promo/vorsinka/[/url]. Anybody know about method
    align object(bear, 1000, jacket, gloves and child)?
    How i can make positions objects in flash relatively width of browser.
    For instance, if we modify width, objects in flash displace relatively width.
    One more site: [url]http://www.nokia.ru/lifestyle/winteraction/[/url] (elevator move with
    right side of flash, on the separate layer)
    anybody know?
    Thanks..

    PeterLev Guest

  2. #2

    Default Re: Positioning objects(movie clips)!?

    your first reference just uses a restricted startDrag() funcion. for example,
    attached to the objects hanging on the line:

    on(press){
    this.startDrag(0,0,this._y,stage.width,this._y);
    }
    on(release){
    this.stopDrag();
    }

    kglad Guest

  3. #3

    Default Re: Positioning objects(movie clips)!?

    Resizing the movies based on the browser width can be a bit tricky, but I'll
    try to explain it.

    First you must setup your flash movie to handle this. Then you need to set
    your movie to play at 100%. You do this in the HTML that calls your movie.


    // This aligns your stage to the top left
    Stage.align = 'tl';
    // This sets the flash movie so that it doesn't scale the contents but instead
    just increases your stage size
    Stage.scaleMode = 'noscale';

    // Create a stage Listener Object that listens for changes in the stages size
    var stageListener:Object = new Object();
    stageListener.onResize = function() {
    // Put you resize code here
    }

    // Assign the listener to the stage
    Stage.addListener(stageListener);


    Hopefully this helps.

    Thanks,
    Danny Patterson

    dpatters8 Guest

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