Problem with racing game using Havok

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  1. #1

    Default Problem with racing game using Havok

    I am doing a 3D racing game with Havok in Director
    It is jus a car racing driving on a flat track without raytrace.
    I am using the Havok driving model on the car (movableRigidBody)
    When the car travels at high speed, it sometime will jump.
    and when it collides with walls, the car just flys around and flip and rotate
    in the air.
    I set the restitution = 0 and friction = 0.8 on every Havok rigid body.
    Is there any way to fix these problem stoping the car flying around and always
    stick on the ground

    Sincerely

    Mark

    mk0505 Guest

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  3. #2

    Default Re: Problem with racing game using Havok

    Hi,
    I was developing a racing game in Director a few months ago. I give you one
    very good advice - forget about Havok in Director! It's old and very unstable
    Xtra with no support. Rather use modelsUderRay function. Trust me on this.
    Good luck

    juroo Guest

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