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mk0505 #1
Problem with racing game using Havok
I am doing a 3D racing game with Havok in Director
It is jus a car racing driving on a flat track without raytrace.
I am using the Havok driving model on the car (movableRigidBody)
When the car travels at high speed, it sometime will jump.
and when it collides with walls, the car just flys around and flip and rotate
in the air.
I set the restitution = 0 and friction = 0.8 on every Havok rigid body.
Is there any way to fix these problem stoping the car flying around and always
stick on the ground
Sincerely
Mark
mk0505 Guest
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juroo #2
Re: Problem with racing game using Havok
Hi,
I was developing a racing game in Director a few months ago. I give you one
very good advice - forget about Havok in Director! It's old and very unstable
Xtra with no support. Rather use modelsUderRay function. Trust me on this.
Good luck
juroo Guest



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