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Holger Mescheder #1
Problems with reflection
Hi there, everyone!
I want to create a chrome-like-shader with a reflection-map.
So I put a gray texture in its texturelist like this:
gMy3dScene.shader("Metall").texturelist[1]=gMy3dScene.texture("texGrau")
and a reflection-texture onto the second layer:
gMy3dScene.shader("Metall").texturelist[2]=gMy3dScene.texture("texReflektion
")
gMy3dScene.shader("Metall").textureModeList[2]= #reflection
This is kind of working (the reflection changes) if the object with the
assigned shader is moving.
But nothing happens if the object is static and the camera is moving around
this object.
Which is not good, because this is what I want ...
Its not possible to keep the camera on its place and move the object around,
because there are too many other objects in the scene. (I also need to have
their WorldTransform-Position unchanged for other reasons.)
Is there any way to solve this problem?
Thanks for your help.
Holger
Holger Mescheder Guest
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Karl Sigiscar #2
Re: Problems with reflection
What about creating your own camera dependant reflection system on your
model by changing the first or third texture layer transform by hand ?
Karl Sigiscar Guest
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Holger Mescheder #3
Re: Problems with reflection
Thanks for this tip, Karl.
This should work, IŽll check that out.
I just hoped there would be an easyer way... ;-)
"Karl Sigiscar" <karl.sigiscar@laposte.net> schrieb im Newsbeitrag
news:bpf404$cc9$1@forums.macromedia.com...> What about creating your own camera dependant reflection system on your
> model by changing the first or third texture layer transform by hand ?
>
>
Holger Mescheder Guest



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