Ask a Question related to Macromedia Director 3D, Design and Development.
-
TedMeister webforumsuser@macromedia.com #1
Putting an imported model under Havok Control
In the following code:
-- gMyWorld is the 3d castmember I'm working with
gMyWorld.CloneModelFromCastmember("MyBox", "Box.0", member("ImportedFile"))
gMyWorld.model("MyBox").addmodifier(#meshdeform)
gHavok.makeFixedRigidBody("MyBox")
The model imports into the castmember but when I add other models created with lingo (spheres, and other cubes) the models fall right through my imported box. MyBox is nothing more than a cube. It's as if Havok isn't seeing the modelresource for MyBox. The weird thing is when I step through the script by setting a breakpoint Havok sees it and it works when the script finishes. I must be missing something. Can somebody point me in the right direction on how to get Havok to recognize imported models from multiple w3d castmembers.
Thanks in Advance,
Ted McCormick
TedMeister webforumsuser@macromedia.com Guest
-
Rotation angle of a havok model
Originally posted by: hondo3000so just calculate the angle between the direction vector (linearVelocity) and the world vector. Yea ok, so I have to... -
Angle of a havok model
How do I get the rotation angle from a rigid moving model with havok? Not the local rotation. The angle of traveling. Thanks :) -
how to flip normals of a imported model?
i have some models that i have created with cinema4D, the problem is that i want to flip the normals of some of these models. to do this i add a... -
How to get imported model properties
Hi guys, I'm looking for get heigth/width/length properties for any model imported from 3DSMAX. I saw that i can read this properties from model... -
Applying a bitmap to an imported model
Hi, how can I apply a bitmapped texture to an imported 3Dstudio max model. For instance I have a simple model of a character and want to be able...



Reply With Quote

