In the following code:
-- gMyWorld is the 3d castmember I'm working with

gMyWorld.CloneModelFromCastmember("MyBox", "Box.0", member("ImportedFile"))
gMyWorld.model("MyBox").addmodifier(#meshdeform)
gHavok.makeFixedRigidBody("MyBox")


The model imports into the castmember but when I add other models created with lingo (spheres, and other cubes) the models fall right through my imported box. MyBox is nothing more than a cube. It's as if Havok isn't seeing the modelresource for MyBox. The weird thing is when I step through the script by setting a breakpoint Havok sees it and it works when the script finishes. I must be missing something. Can somebody point me in the right direction on how to get Havok to recognize imported models from multiple w3d castmembers.

Thanks in Advance,


Ted McCormick