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Simoncina #1
QT white flash
Hi everybody; does anybody have an idea of how to skip the white flash that
occurs when you start playing a Qt movie in a projector (DTS, and so on)?
I've read the related TechNote which suggests to put the Qt sprite off the
stage and move it later into position, but it doesn't seem to work...
thanks a lot, bye
Simona
Simoncina Guest
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Pixel Pusher #2
Re: QT white flash
Well you need to just span the movie to 2 fames. The firs frame is off screen and the second is on screen.
This should work :)
Pixel Pusher Guest
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Simoncina #3
Re: QT white flash
Mmmmh... I'm afraid it doesn't! ;-)
That's what I've done, following the TechNote suggestion to put the locH of
the Qt sprite offstage in the first frame, and then, in the second frame, to
set the locH in the right position; this should avoid the problem... but it
doesn't!
Unless you mean to physically move the qt through the stage, not using
Lingo... I could try, but the Qt is quite big, and I'm afraid this would
produce a kind of monster! ;-)
Simoncina Guest
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Doug Golenski #4
Re: QT white flash
The QT needs to be off stage and stopped. Issue the play command
(movierate=1) and then channge the locH...like this
on moveQT
sprite(qtSprite).movieRate = 1
sprite(qtSprite).locH = 320
end moveQT
hth,
Doug
"Simoncina" <webforumsuser@macromedia.com> wrote in message
news:c7gn04$f4k$1@forums.macromedia.com...of> Mmmmh... I'm afraid it doesn't! ;-)
> That's what I've done, following the TechNote suggestion to put the locHto> the Qt sprite offstage in the first frame, and then, in the second frame,it> set the locH in the right position; this should avoid the problem... but> doesn't!
> Unless you mean to physically move the qt through the stage, not using
> Lingo... I could try, but the Qt is quite big, and I'm afraid this would
> produce a kind of monster! ;-)
>
>
>
>
Doug Golenski Guest
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Simoncina #5
Re: QT white flash
Well, I'll try!
What I did is quite similar, as I put a frame script saying
on exitFrame me
sprite(1).movieRate=1
sprite(1).locH=sprite(1)-1000
end
assuming that the qt sprite was +1000 offstage in the first frame.
I'll try your suggestion, hope it works 'cause I'm getting quite vexed by
that! ;-)
tnx
Simo
[q]Originally posted by: Newsgroup User
The QT needs to be off stage and stopped. Issue the play command
(movierate=1) and then channge the locH...like this
on moveQT
sprite(qtSprite).movieRate = 1
sprite(qtSprite).locH = 320
end moveQT
hth,
Doug
"Simoncina" <webforumsuser@macromedia.com> wrote in message
news:c7gn04$f4k$1@forums.macromedia.com...of> Mmmmh... I'm afraid it doesn't! ;-)
> That's what I've done, following the TechNote suggestion to put the locHto> the Qt sprite offstage in the first frame, and then, in the second frame,it> set the locH in the right position; this should avoid the problem... but> doesn't!
> Unless you mean to physically move the qt through the stage, not using
> Lingo... I could try, but the Qt is quite big, and I'm afraid this would
> produce a kind of monster! ;-)
>
>
>
>[/q]
Simoncina Guest



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