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  1. #1

    Default QT white flash

    Hi everybody; does anybody have an idea of how to skip the white flash that
    occurs when you start playing a Qt movie in a projector (DTS, and so on)?
    I've read the related TechNote which suggests to put the Qt sprite off the
    stage and move it later into position, but it doesn't seem to work...
    thanks a lot, bye
    Simona

    Simoncina Guest

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  3. #2

    Default Re: QT white flash

    Well you need to just span the movie to 2 fames. The firs frame is off screen and the second is on screen.

    This should work :)

    Pixel Pusher Guest

  4. #3

    Default Re: QT white flash

    Mmmmh... I'm afraid it doesn't! ;-)
    That's what I've done, following the TechNote suggestion to put the locH of
    the Qt sprite offstage in the first frame, and then, in the second frame, to
    set the locH in the right position; this should avoid the problem... but it
    doesn't!
    Unless you mean to physically move the qt through the stage, not using
    Lingo... I could try, but the Qt is quite big, and I'm afraid this would
    produce a kind of monster! ;-)




    Simoncina Guest

  5. #4

    Default Re: QT white flash

    The QT needs to be off stage and stopped. Issue the play command
    (movierate=1) and then channge the locH...like this
    on moveQT
    sprite(qtSprite).movieRate = 1
    sprite(qtSprite).locH = 320
    end moveQT

    hth,
    Doug
    "Simoncina" <webforumsuser@macromedia.com> wrote in message
    news:c7gn04$f4k$1@forums.macromedia.com...
    > Mmmmh... I'm afraid it doesn't! ;-)
    > That's what I've done, following the TechNote suggestion to put the locH
    of
    > the Qt sprite offstage in the first frame, and then, in the second frame,
    to
    > set the locH in the right position; this should avoid the problem... but
    it
    > doesn't!
    > Unless you mean to physically move the qt through the stage, not using
    > Lingo... I could try, but the Qt is quite big, and I'm afraid this would
    > produce a kind of monster! ;-)
    >
    >
    >
    >

    Doug Golenski Guest

  6. #5

    Default Re: QT white flash

    Well, I'll try!
    What I did is quite similar, as I put a frame script saying
    on exitFrame me
    sprite(1).movieRate=1
    sprite(1).locH=sprite(1)-1000
    end

    assuming that the qt sprite was +1000 offstage in the first frame.
    I'll try your suggestion, hope it works 'cause I'm getting quite vexed by
    that! ;-)
    tnx
    Simo



    [q]Originally posted by: Newsgroup User
    The QT needs to be off stage and stopped. Issue the play command
    (movierate=1) and then channge the locH...like this
    on moveQT
    sprite(qtSprite).movieRate = 1
    sprite(qtSprite).locH = 320
    end moveQT

    hth,
    Doug
    "Simoncina" <webforumsuser@macromedia.com> wrote in message
    news:c7gn04$f4k$1@forums.macromedia.com...
    > Mmmmh... I'm afraid it doesn't! ;-)
    > That's what I've done, following the TechNote suggestion to put the locH
    of
    > the Qt sprite offstage in the first frame, and then, in the second frame,
    to
    > set the locH in the right position; this should avoid the problem... but
    it
    > doesn't!
    > Unless you mean to physically move the qt through the stage, not using
    > Lingo... I could try, but the Qt is quite big, and I'm afraid this would
    > produce a kind of monster! ;-)
    >
    >
    >
    >[/q]

    Simoncina Guest

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