QuickTime 6 and DTS (Direct To Stage) problems (video flickers)

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  1. #1

    Default QuickTime 6 and DTS (Direct To Stage) problems (video flickers)

    Hi,

    First post to this newsgroup. My name is Maarten Brouwers and I'm a
    student at the HKU (Utrecht School of Arts), in the Netherlands. I hope
    one of you will be able solve my problem.

    The problem I have is as follows:

    I'm working on a Director project that incorporates external MPEG-4
    files wich will be played through QT6. No problems with that. My problem
    is with moving sprites and the QT video.

    In the background randomly generated sprites (members of the type shape
    (not Vector Shape)) move, also behind the QT sprite; but this causes the
    QT sprite to flicker.

    I'm aware of the option to turn "Direct to stage" off, but then
    performance is going down significantly.

    I've also read the articles about having different DTS-members layered,
    wich often results in flickering of the video (e.g. a sprite containing
    video member upon a sprite containing a flash member).

    But there is no other DTS-member that I'm aware of. Or am I missing
    something?

    Thanks in advance for any help or suggestion.


    G.,


    Maarten

    :murb: [maarten brouwers] Guest

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  3. #2

    Default Re:QuickTime 6 and DTS (Direct To Stage) problems (video flickers)

    If the problem lies with the Shape sprites, try replacing the members with 1bit bitmaps - these can be recolored in the score and resized just like Shapes. you could simulate a filled rect Shape with a 1x1, 1bit bitmap member & see if that helps.

    hth

    johnAq



    johnAq webforumsuser@macromedia.com Guest

  4. #3

    Default Re: QuickTime 6 and DTS (Direct To Stage) problems (video flickers)

    "johnAq" [email]webforumsuser@macromedia.com[/email] wrote:
    > If the problem lies with the Shape sprites, try replacing the members with 1bit bitmaps - these can be recolored in the score and resized just like Shapes. you could simulate a filled rect Shape with a 1x1, 1bit bitmap member & see if that helps.
    It didn't help :(

    I thought that Director builds the screen as follows:

    ---------- sprite containing video member (DTS)

    ____________________________ below is flattened by director (only
    non-DTS members)

    - - - --- --------------- 600 * 800 PNG (Bitmap with alpha)
    --- --- --- Shapes (or 1bit Bitmap)
    --- --- --- ---- Any number of PNG's

    A in development version can be found here:
    [url]http://storiesoflife.hku.nl/m/storiesoflife1.7.zip[/url]

    g.,


    Maarten

    :murb: [maarten brouwers] Guest

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