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udi at oddcast #1
Realtime analysis of audio streams
Hi,
we're developing an audio-conferencing app. we need to stream, along with the
audio (and in sync with it), animation cues for the Flash front-end on the
receiving clients.
In FlashComm server:
1. Is it possible to tap into an incoming stream and run it through some sort
of filter (written in native code - C/C++)?
2. Can that filter generate two streams - one processed (delayed) audio, and
the other textual animation cue data?
3. Can the two streams be sent in sync to the receiving clients?
Even if you don't have a good answer, any thoughts on the matter would be
appreciated.
thanks.
Udi
udi at oddcast Guest
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