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G.I.L #1
Realtime/Non Realtime audio mixing?
Is it possible to do the above in WAV or something similar using Director?
This means taking 2 or more audio files and synching them precisely.
g
G.I.L Guest
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Unregistered #2
Re: Realtime/Non Realtime audio mixing?
type this into your script, change the numbers of volume (volume1) ect. to volume 2, and so on depending on how many tracks your are making, im making a virtual mixing desk as part of a uni assignment, you cant use wav because when you want to publish your project director decides that it wants to compress and ruin your tracks
on exitFrame me
go to the frame
end
on enterFrame me
sound(1).queue([#member: member("track 1")])
sound(1).play()
(--- this is the lingo to make a fader---- )
sprite(3).constraint = 2
put sprite(2).top into topEdge
put sprite(2).bottom into bottomEdge
put sprite(3).locV into fadeV1
put float (fadeV1 - bottomEdge)/ float (topEdge - bottomEdge) into calc1
put integer (calc1 * 255) into volume1
set sound(1).volume = volume1Unregistered Guest



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