Realtime/Non Realtime audio mixing?

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  1. #1

    Default Realtime/Non Realtime audio mixing?

    Is it possible to do the above in WAV or something similar using Director?
    This means taking 2 or more audio files and synching them precisely.

    g


    G.I.L Guest

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  3. #2

    Thumbs up Re: Realtime/Non Realtime audio mixing?

    type this into your script, change the numbers of volume (volume1) ect. to volume 2, and so on depending on how many tracks your are making, im making a virtual mixing desk as part of a uni assignment, you cant use wav because when you want to publish your project director decides that it wants to compress and ruin your tracks

    on exitFrame me
    go to the frame
    end


    on enterFrame me

    sound(1).queue([#member: member("track 1")])
    sound(1).play()


    (--- this is the lingo to make a fader---- )

    sprite(3).constraint = 2
    put sprite(2).top into topEdge
    put sprite(2).bottom into bottomEdge

    put sprite(3).locV into fadeV1

    put float (fadeV1 - bottomEdge)/ float (topEdge - bottomEdge) into calc1

    put integer (calc1 * 255) into volume1
    set sound(1).volume = volume1
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