reflection and wrapTransform

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  1. #1

    Default reflection and wrapTransform

    Hi!

    is it possible to change the transformation of a reflectionmap to for example cylindrical mapping?
    this would make it easier to create natural reflections of an enviroment.

    thanks
    muzi


    muzikathzi webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: reflection and wrapTransform

    In order to improve realism, my graphic artist creates a panoramic texture
    in Photoshop that he then uses as an enviroment map in 3DS Max. I just have
    to set the shader blend parameters to whatever I wish for the reflectionMap
    to render well once the scene is imported. Other than that, I don't need any
    code.



    Karl Sigiscar Guest

  4. #3

    Default Re: reflection and wrapTransform

    You can fake a cylindrical reflection by using a texture that can wrap cylindrically, like the front, left, back and right sides of a skybox placed next to each other.

    That way you'll have a 4:1 texture. When you apply it as #reflection, change the texturetransform's scale. Scretch the texture in the X axis by 0.25 times. That way only 1/4 of the texture will be visible in the model. Then you need to do some math to translate the texture accordling to the model's rotation relative to the camera, and you have a pretty fast and convincing envronmental map.


    Medion webforumsuser@macromedia.com Guest

  5. #4

    Default Re: reflection and wrapTransform

    Iīve already tried this with a texture that consists with a red a green yellow and blue side (265x256, so the whole texture has the dimention 1024x356)
    when I translate this texture along the x axis the edge between the colors doesnīt appear as a staight line, because the reflectionmap isnīt mapped cylindrical.

    i hope you understand what i mean...itīs difficult to explain

    cu
    muzikathzi


    muzikathzi webforumsuser@macromedia.com Guest

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