reflectionMap is only working for one camera

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  1. #1

    Default reflectionMap is only working for one camera

    Hi.
    I?m using a reflectionMap on some object and it works fine with the default
    camera, but when I change to another camera the texture that I use for the
    reflectionMap behaves like a normal texture, that is, it does not move when the
    camera moves.
    So it seems that the reflectionMap is only working for the default camera.
    Is there a way around this?
    Thanks.


    gjab13 Guest

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  3. #2

    Default Re: reflectionMap is only working for one camera

    This is very interesting and something I never realized till you pointed it
    out. For YEARS I've just assumed that the reflection mapping in Shockwave is
    broken since I always use a custom camera "rig" and never use the default
    camera! If anyone figures out how to get proper reflections in another camera
    let us know!

    Paulygon Guest

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