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gjab13 #1
reflectionMap is only working for one camera
Hi.
I?m using a reflectionMap on some object and it works fine with the default
camera, but when I change to another camera the texture that I use for the
reflectionMap behaves like a normal texture, that is, it does not move when the
camera moves.
So it seems that the reflectionMap is only working for the default camera.
Is there a way around this?
Thanks.
gjab13 Guest
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Paulygon #2
Re: reflectionMap is only working for one camera
This is very interesting and something I never realized till you pointed it
out. For YEARS I've just assumed that the reflection mapping in Shockwave is
broken since I always use a custom camera "rig" and never use the default
camera! If anyone figures out how to get proper reflections in another camera
let us know!
Paulygon Guest



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