Replacing (over write) a member in a sprite

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  1. #1

    Default Replacing (over write) a member in a sprite

    How can i replace a member in a sprite??, is this posible with lingo?

    The truth is out there!
    Rodrigo Alarcon webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Replacing (over write) a member in a sprite

    sprite(pSprite).member = member(newmember)


    "Rodrigo Alarcon" <webforumsuser@macromedia.com> escribió en el mensaje
    news:bqm50u$s1l$1@forums.macromedia.com...
    > How can i replace a member in a sprite??, is this posible with lingo?
    >
    > The truth is out there!

    Arturo Toledo Guest

  4. #3

    Default Re: Replacing (over write) a member in a sprite

    "Rodrigo Alarcon" <webforumsuser@macromedia.com> wrote in message
    news:bqm50u$s1l$1@forums.macromedia.com...
    >
    > How can i replace a member in a sprite??, is this posible with lingo?
    Arturo has answered your question, but one thing that should be mentioned is
    that you should not change the /type/ of the member at runtime. For example
    if your sprite has a bitmap member, you should not change it to a Flash
    member. If you do change the type, the new member may not work properly
    because any special properties will not be recognised.

    - Robert


    Robert Tweed Guest

  5. #4

    Default Re: Replacing (over write) a member in a sprite

    Thnx 4 the tip!

    The truth is out there!
    Rodrigo Alarcon webforumsuser@macromedia.com Guest

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