I have a smal problem what I can't solve myself so I need your smarter guys
I have done a small movie where I have a character and camera. Camera is a
child of character so it follows around when character is moved. Charater
direction can be turned with mouse and camera stays behind the character. If
mouses is moved up or down camera also move up or down and then points to
character with pointAt(pCharacter)
Because I only move camera on it's Y-axis with transale function and then turn
it, camera slowly falls more and more behind of ...