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resetWorld() problem - Macromedia Director 3D

Hi! Using the reset world for...ehm..reseting a world. This is used in a runiture demo, reseting is used for getting back to the origin in case the user gets lost in their navigation of the chair. Should i use a diffrent type of command instead?...

  1. #1

    Default resetWorld() problem

    Hi!
    Using the reset world for...ehm..reseting a world. This is used in a runiture
    demo, reseting is used for getting back to the origin in case the user gets
    lost in their navigation of the chair.
    Should i use a diffrent type of command instead?

    biiin Guest

  2. #2

    Default Re: resetWorld() problem

    Yes, because if you are storing references to objects in your current scene,
    resetting the world will break those references.

    If you want to reset an object back to its original transform, you need to
    store its original transform when the scene starts. You could use the object's
    "userData" property to store this. Eg:

    myObject.userData.setaProp(#originalTransform, myObject.transform )

    And subsequently, to reset the object to its original transform:

    myObject.transform = myObject.userData.originalTransform

    Hope this helps!

    - Ben


    duckets Guest

  3. #3

    Default Re: resetWorld() problem

    Hi Ben!
    And than you for your replay!

    I use this code in the first frame :
    member("test").model("svart").userData.setaProp(#o riginalTransform,
    member("test").model("svart").transform )

    (test is my world and svart is the model (black in swedish).

    And to return to start pos:
    member("test").model("svart").transform =
    member("test").model("svart").transform.userData.o riginalTransform
    Then i get a script error, access not supported #userData.

    Any ideas?

    biiin Guest

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