Hi...I'm writing a game (in straight-C, Carbon, CW8, meant for OS9 and
OSX). When the game starts, the mouse (cursor) is hidden, and the
(invisible) position of the mouse is used to control aspects of the
game. The game works like a charm.
The problem comes in if the user moves the (still invisible) mouse into
various important areas of the screen...
1 - If the user is running in OSX and has the dock hidden, and happens
to move the mouse in the area normally used to activate the dock, the
dock activates (as it should, but not as ...