Can someone give me a clue on how to approach this, I've been trying and
trying but I just can't seem to work it out.
I have a texture bitmap of a woodgrain surface, which I want to use on
different planes with different sizes, while keeping the same proportions (i.e.
the woodgrain detail has to look the same size on each plane). The whole model
is created dynamically using Lingo, so no importing from third party 3D
In some cases the texture is smaller than the plane so it should be tiled, in
other cases the texture ...