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Reverse Normals? - Macromedia Director 3D

I am creating a 1st person 3d engine (who isn't...). I am grouping a camera with a lingo generated cube which will represent the limit of how far the player can 'reach' (any switches or levers within the cube will be clickable, and anything beyond, will not). By default the normals are facing out so the cube is invisible (good), however, the cube doesn't show up using 'modelUnderLoc' (bad). Does anyone know how to reverse the normals so the modelUnderLoc will 'see' the cube? Of course, if there is a better way... on myLife repeat while awake = true workHard ...

  1. #1

    Default Reverse Normals?

    I am creating a 1st person 3d engine (who isn't...).
    I am grouping a camera with a lingo generated cube which will represent the limit of how far the player can 'reach' (any switches or levers within the cube will be clickable, and anything beyond, will not).
    By default the normals are facing out so the cube is invisible (good), however, the cube doesn't show up using 'modelUnderLoc' (bad).
    Does anyone know how to reverse the normals so the modelUnderLoc will 'see' the cube?
    Of course, if there is a better way...

    on myLife
    repeat while awake = true
    workHard
    end repeat
    end myLife
    virtualGenius webforumsuser@macromedia.com Guest

  2. #2

    Default Re: Reverse Normals?

    D'oh!
    I just found what I needed by adding the #back facing parameter when I create the box resource.
    then setting the visibilty of the box to #none.
    Pretty simple actually...

    on myLife
    repeat while awake = true
    workHard
    end repeat
    end myLife
    virtualGenius webforumsuser@macromedia.com Guest

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