Road surface texture map

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  1. #1

    Default Road surface texture map

    Hi,

    Can someone help me to understand how I go about mapping a road surface
    texture (with painted lines) to an extruded, oulined spline in 3DS MAX and
    do it so that I have lines that follows the curves in the road?

    I've been playing around for a while now and am unable to get it right!

    I've tried UVW mapping on a face (having converted the spline to mesh) but
    selecting another face and rotating the gizmo just ends up rotating the
    texture on both the current face and any previously rotated.

    Thanks for any advice,

    GP


    Gianpiero Colagiacomo Guest

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  3. #2

    Default Re: Road surface texture map

    I've moved on a little...

    I have finally figured out that what was needed was to explode my mesh into
    manageable segments and apply an unwrap UVW modifier to each.. I still have
    a problem however. Although my texture looks fine in 3ds max and renders
    correctly, when exported to w3d I lose my lines and end up with just grey
    asphalt. It's as if the mapping has moved off alignment.

    UVW unwrapping does work in w3d export doesn't it?

    Thanks,

    GP



    "Gianpiero Colagiacomo" <gp@1lg.com> wrote in message
    news:bitkin$ds4$1@forums.macromedia.com...
    > Hi,
    >
    > Can someone help me to understand how I go about mapping a road surface
    > texture (with painted lines) to an extruded, oulined spline in 3DS MAX and
    > do it so that I have lines that follows the curves in the road?
    >
    > I've been playing around for a while now and am unable to get it right!
    >
    > I've tried UVW mapping on a face (having converted the spline to mesh) but
    > selecting another face and rotating the gizmo just ends up rotating the
    > texture on both the current face and any previously rotated.
    >
    > Thanks for any advice,
    >
    > GP
    >
    >

    Gianpiero Colagiacomo Guest

  4. #3

    Default Re: Road surface texture map

    Moved on by leaps and bounds having been directed to a tutorial on lofting a
    road surface by someone on turbo squid:

    [url]http://www.rsdg.net/files/tutorials/lofting.htm[/url]

    Problem solved.

    GP


    "Gianpiero Colagiacomo" <gp@1lg.com> wrote in message
    news:biu4mp$2hg$1@forums.macromedia.com...
    > I've moved on a little...
    >
    > I have finally figured out that what was needed was to explode my mesh
    into
    > manageable segments and apply an unwrap UVW modifier to each.. I still
    have
    > a problem however. Although my texture looks fine in 3ds max and renders
    > correctly, when exported to w3d I lose my lines and end up with just grey
    > asphalt. It's as if the mapping has moved off alignment.
    >
    > UVW unwrapping does work in w3d export doesn't it?
    >
    > Thanks,
    >
    > GP
    >
    >
    >
    > "Gianpiero Colagiacomo" <gp@1lg.com> wrote in message
    > news:bitkin$ds4$1@forums.macromedia.com...
    > > Hi,
    > >
    > > Can someone help me to understand how I go about mapping a road surface
    > > texture (with painted lines) to an extruded, oulined spline in 3DS MAX
    and
    > > do it so that I have lines that follows the curves in the road?
    > >
    > > I've been playing around for a while now and am unable to get it right!
    > >
    > > I've tried UVW mapping on a face (having converted the spline to mesh)
    but
    > > selecting another face and rotating the gizmo just ends up rotating the
    > > texture on both the current face and any previously rotated.
    > >
    > > Thanks for any advice,
    > >
    > > GP
    > >
    > >
    >
    >

    Gianpiero Colagiacomo Guest

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