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  1. #1

    Default Rotating

    how do I rotate a primitive/model without rotating it's own axis system.
    example -
    When creating a cone, it is created with it's sharp end pointing up. I want the cone to face forward with its pointed end facing away from me. simple rotating changes the direction of the cone itself, if I try to move it according to it's own cordinates (,#self) I'll get new direction- movig the cone forward and back now, would seem to me like it's moving up and down.
    in short, i want to rotate a node but rotate it relativly to it's own axis system, without rotating that axis system relativly to the 3dWorld. doable?


    Yohan webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Rotating

    Well, I think you can do this by manually rotating every vertex of the model accessed thru #meshdeform modifier. But definitelly better way is to do this in your 3D soft BEFORE your export the scene. What do you use ? 3DMax ?


    Demonator webforumsuser@macromedia.com Guest

  4. #3

    Default Re: Rotating

    well, rotating the pivot in max does work, but i need a way to do it on the fly. how do i approach the pivot via lingo?

    b) have you got an idea how to draw a free line (3d line) in the 3d space, with lingo?


    Yohan webforumsuser@macromedia.com Guest

  5. #4

    Default Re: Rotating

    easiest solution is to put the model into a group and rotate the group.


    Aldo Hoeben Guest

  6. #5

    Default rotating

    i am trying to get a symbol do constant rotating but do not succeed. Is there anyone nice that can give me a hint how to do that?

    Cheers


    PEKA webforumsuser@macromedia.com Guest

  7. #6

    Default Re: rotating

    make your symbol movieclip and make sure the registration point is on the
    center.

    then you can pretty do this on that symbol timelin, first frame;

    this.onEnterFrame = function() {
    this._rotation += 1;
    }

    if this is what you want to achieve of course.

    hth


    "PEKA" <webforumsuser@macromedia.com> wrote in message
    news:bv8s32$dk1$1@forums.macromedia.com...
    > i am trying to get a symbol do constant rotating but do not succeed. Is
    there anyone nice that can give me a hint how to do that?
    >
    > Cheers
    >
    >

    ilti Guest

  8. #7

    Default Re: rotating

    PEKA wrote:
    >i am trying to get a symbol do constant rotating but do not succeed. Is there
    >anyone nice that can give me a hint how to do that?
    I'm not so nice, but I'll try to help.

    You could do it with ActionScript (by using the mc_name._rotation property) but I would quite possibly put it in a MovieClip, put two KeyFrames on it, and rotate the symbol 180 degrees on the first keyFrame (and not at all on the second), then create Motion Tweens for bother intervals.
    --
    Carl Fink
    Please respond to the newsgroup only.


    Carl Fink webforumsuser@macromedia.com Guest

  9. #8

    Default Re: rotating

    thank you


    PEKA webforumsuser@macromedia.com Guest

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