Ask a Question related to Macromedia Director 3D, Design and Development.
-
Yohan webforumsuser@macromedia.com #1
Rotating
how do I rotate a primitive/model without rotating it's own axis system.
example -
When creating a cone, it is created with it's sharp end pointing up. I want the cone to face forward with its pointed end facing away from me. simple rotating changes the direction of the cone itself, if I try to move it according to it's own cordinates (,#self) I'll get new direction- movig the cone forward and back now, would seem to me like it's moving up and down.
in short, i want to rotate a node but rotate it relativly to it's own axis system, without rotating that axis system relativly to the 3dWorld. doable?
Yohan webforumsuser@macromedia.com Guest
-
Rotating an SWFLoader
Hi, I'm trying write a simple wrapper application that loads an existing movieclip, and rotates is 90, 180 or 270 degrees. I've tried using both... -
rotating jaw deformation
Hi there all, I am having problems rotating the jaw of my cartoon dog. So far, to give you guys an idea how I modeled the dog is that the dog's... -
Rotating Problem
- I have a a model that rotates by pressing the left- and right arrowkeys. - Now I have a second model that keeps rotating (automatically) until it... -
Rotating jpegs
When I rotate a jpeg or even a line that I created in flash, everything gets all jagged. Is there anyway to anti alias it or anything or am I just... -
rotating type
OS Mac 10.2.1.6 FreeHand Mx (10) When I rotate a text block, the letterforms become distorted...ie .. look like really bad bitmap and cannot... -
Demonator webforumsuser@macromedia.com #2
Re: Rotating
Well, I think you can do this by manually rotating every vertex of the model accessed thru #meshdeform modifier. But definitelly better way is to do this in your 3D soft BEFORE your export the scene. What do you use ? 3DMax ?
Demonator webforumsuser@macromedia.com Guest
-
Yohan webforumsuser@macromedia.com #3
Re: Rotating
well, rotating the pivot in max does work, but i need a way to do it on the fly. how do i approach the pivot via lingo?
b) have you got an idea how to draw a free line (3d line) in the 3d space, with lingo?
Yohan webforumsuser@macromedia.com Guest
-
Aldo Hoeben #4
Re: Rotating
easiest solution is to put the model into a group and rotate the group.
Aldo Hoeben Guest
-
PEKA webforumsuser@macromedia.com #5
rotating
i am trying to get a symbol do constant rotating but do not succeed. Is there anyone nice that can give me a hint how to do that?
Cheers
PEKA webforumsuser@macromedia.com Guest
-
ilti #6
Re: rotating
make your symbol movieclip and make sure the registration point is on the
center.
then you can pretty do this on that symbol timelin, first frame;
this.onEnterFrame = function() {
this._rotation += 1;
}
if this is what you want to achieve of course.
hth
"PEKA" <webforumsuser@macromedia.com> wrote in message
news:bv8s32$dk1$1@forums.macromedia.com...there anyone nice that can give me a hint how to do that?> i am trying to get a symbol do constant rotating but do not succeed. Is>
> Cheers
>
>
ilti Guest
-
Carl Fink webforumsuser@macromedia.com #7
Re: rotating
PEKA wrote:
I'm not so nice, but I'll try to help.>i am trying to get a symbol do constant rotating but do not succeed. Is there
>anyone nice that can give me a hint how to do that?
You could do it with ActionScript (by using the mc_name._rotation property) but I would quite possibly put it in a MovieClip, put two KeyFrames on it, and rotate the symbol 180 degrees on the first keyFrame (and not at all on the second), then create Motion Tweens for bother intervals.
--
Carl Fink
Please respond to the newsgroup only.
Carl Fink webforumsuser@macromedia.com Guest
-



Reply With Quote

