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Scaling things with constrained proportion...how? - Macromedia Freehand

I'm using Freehand MX. An example of the problem I have: If I have a rectangle that is 4" high and 7.3" wide, but I want to scale it down to 3" high, and whatever that would be wide, is there some way to scale down proportionally, or do I have to manually figure out how wide it would be at 3" high?? ie. (7.3 /4)*3 = 5.475" wide Proportional scaling seems like a feature that should be in Freehand, but I can't find it... Thanks for any help! -Silverback67-...

  1. #1

    Default Scaling things with constrained proportion...how?

    I'm using Freehand MX.

    An example of the problem I have:

    If I have a rectangle that is 4" high and 7.3" wide,
    but I want to scale it down to 3" high, and whatever that would be wide, is
    there some way to scale down proportionally, or do I have to manually figure
    out how wide it would be at 3" high??

    ie. (7.3 /4)*3 = 5.475" wide

    Proportional scaling seems like a feature that should be in Freehand, but I
    can't find it...

    Thanks for any help!

    -Silverback67-

    Silverback67 Guest

  2. #2

    Default Re: Scaling things with constrained proportion...how?

    all you would have to do is group the shape (so that its proportions stay intact during scaling) and then scale it down to the size you need. grab a corner and hold down shift (if youre on a mac)
    upso Guest

  3. #3

    Default Re: Scaling things with constrained proportion...how?

    Silverback67 wrote:
     

    It's not nearly as easy and intuitive as it could be, but at least you don't
    have to get out your calculator. All numerical fields in FH accept
    equations.

    In the Object inspector, note the current size of the object.

    In the Transform/Scale panel, check 'Uniform', and in the scale field enter:
    (new size)/(old size)*100

    Judy Arndt

    Judy Guest

  4. #4

    Default Re: Scaling things with constrained proportion...how?

    Thanks Judy!

    While it's not as easy as a "constrain proportions" button would be, your
    solution certainly saves me the time of scaling up/down little by little until
    the height is correct...

    Thanks! This will definitely save some time!



    Silverback67 Guest

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