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Roofy #1
Script does not get called
Hi there, I am trying to setup a quad view on my stage by placing 4 sprites on
the stage with the same 3D cast member. I then apply a behaviour script that
initalizes the 4 sprites in their correct positions and sets up the 4 different
camers as follows...
topView
perspView
sideView
frontView
... however, doing so, the script gets called only on the first sprite and the
other 3 sprites do not react with the behaviour script. As a matter of fact, I
also have a sendAllSprites command inside the behaviour script and it does not
send the message to all of the sprites with that piticular behaviour script. Is
the reason why the behaviour script does not work on the other 3 sprites
because I need a diferent 3d castmember for each sprite?
Roofy Guest
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Newt99 #2
Re: Script does not get called
Hello,
You don't need to place 4 sprites of the same W3D cast member in the score.
1- Place a single occurence (sprite) of the W3D cast member in the score
2- Create 4 cameras either in your 3D package or by code using
member.newCamera():
topView
perspView
sideView
frontView
3- Set the rect of the four cameras so they correspond to each corner of the
screen
4- Use sprite.addCamera() in order to add the four cameras to the W3D sprite
That's all you need.
Best regards,
Karl Sigiscar.
[url]http://www.chromelib.com[/url]
Newt99 Guest



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