Hello all,

This is my first message to this group, and I apologize if this question
has been asked before, but so far I have not been able to resolve this
problem. I googled for something similar and found some hints but I
still have the following situation:

I have an animation that shows several different images and I want to
make it so that right when the images change, the animation will pause
and allow the user to click on the image and be sent to the correspoding
page for that particular part of the animation.

The part to make the animation pause works fine, but I am only able to
click the very first time when the animation pauses. After the animation
continues to the next pause, I am no longer able to click on the image.
This is the script I am using (the same script on every pause frame):


stop();
time0 = getTimer();
delaytime = 5000;
// 5000 represents 5 seconds //
this.onEnterFrame = function() {
time1 = getTimer();
if (time0 + delaytime > time1) {
_root.stop();
} else {
_root.play();
delete this.onEnterFrame;
}
};


//Goto Webpage Behavior
this.onRelease = function () {
getURL("http://www.macromedia.com/","_self");
delete this.onRelease;
};
//End Behavior


As I said, the pause is not a problem at all, but the clicking only
works on the first pause. I tried giving each of the pausing frames a
distinctive name and using the name on the script instead of using
"this" but it did not work.

Please note that I am a newbie, so please excuse me if this is too
simple a question.

Any help is greatly appreciated

Alex