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Set observer pivot point - Macromedia Director 3D

I want to adjust pivot point at bottom side of the cylinder. How can i do this? Palvinder....

  1. #1

    Default Set observer pivot point

    I want to adjust pivot point at bottom side of the cylinder. How can i do this?

    Palvinder.
    palvinder07 Guest

  2. #2

    Default Re: Set observer pivot point

    It sounds as if you want to rotate the cylinder around a point other than its
    centre. There are several ways to do this. Here is one that is conceptually
    easy to understand.

    1) Create a new group-
    2) Move the group to where you want the pivot point of your cylinder to be
    3) Use addChild() to make the cylinder a child of the group, using the
    #preserveWorld parameter
    4) Rotate the group: the cylinder will rotate with it

    openspark Guest

  3. #3

    Default Re: Set observer pivot point

    Hello!
    Many many thanks for the reply, but i don't want to rotate the cylinder. i
    want to decrease or increase the height of the cylinder. Pivot point should be
    set at the bottom side of a cylinder.

    Regards
    Palvinder.

    palvinder07 Guest

  4. #4

    Default Re: Set observer pivot point

    [q]Originally posted by: palvinder07
    Many many thanks for the reply, but i don't want to rotate the cylinder. i
    want to decrease or increase the height of the cylinder. Pivot point should be
    set at the bottom side of a cylinder.[/q]

    It doesn't matter if you want to rotate the cylinder or to modify its height.
    If you cannot alter the pivot (of any 3D model) in your 3D modeler, James gave
    you a good advice.
    In your case, all you have to do is to modify the scale (on the desired
    direction) of the group.
    The cylinder (a child) must obey!
    ;)

    cheers


    necromanthus Guest

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