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shadows - Macromedia Director 3D

Is there away of having or at least faking shadows in shockwave 3d? I have seen some games where there is at least some type of shadow. What are some methods people are using out there to fake shadows if not generate them/ thanks...

  1. #1

    Default shadows

    Is there away of having or at least faking shadows in shockwave 3d?
    I have seen some games where there is at least some type of shadow.
    What are some methods people are using out there to fake shadows if not
    generate them/
    thanks

    Dr Guest

  2. #2

    Default Re: shadows

    There are different ways to create shadows (baking shadows, using simple planes
    with alphachannel that are placed over the ground, using a flat scaled geometry
    to put it under a model, in some situaltions you can render realtime shadows on
    the fly...).
    Can you try to explain a bit more specific what you want to do?




    hondo3000 Guest

  3. #3

    Default Re: shadows

    Hi,
    I understand now about including prerendered shadows in walls and floors
    textures. Thats fine.
    I understand now i think about putting flat alpha planes underneath objects
    although i am not sure how to keep the shadow on the ground even if the
    character jumps in air or turns around. In what situations can you do the
    realtime shadows you mention? i wanted to create a first person shooter. I
    am trying to research my options before dealving in all the way.
    Thanks

    Dr Guest

  4. #4

    Default Re: shadows

    [q]Originally posted by: Dr Vangeldor
    In what situations can you do the realtime shadows you mention? i wanted to
    create a first person shooter.[/q]

    Realtime shadows in the current SW3D engine is out of question (due to a huge
    processing power demand)
    Well ... if your first person shooter contains only 8 boxes and 6 planes, you
    can give a shot.
    :grin;

    necromanthus Guest

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