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necromanthus #1
ShockWave 3D Tutorials
It's only the beginning, so don't ask too much this time:
[url]http://necromanthus.com/main.html[/url]
Click on the SHOCKWAVE button.
Function of your future requests, that section is gonna be extended.
cheers
necromanthus Guest
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tutorials
Hello again... Some know where can I find a good tutorial about... how to change a Illustrator / Corel design to fireworks... Thanks -
Lynda Tutorials, VTC Tutorials, 2004 -
Lynda Tutorials, VTC Tutorials, 2004 - ----------------------------------------- VTC CDs VTC Adobe Illustrator CS ... -
Shockwave 3D Tutorials in the Macromedia Developer Center
http://www.macromedia.com/devnet/mx/director/articles/chrome_library.html http://www.macromedia.com/devnet/mx/director/articles/tweening_fx.html -
OO PHP tutorials
There are some good tutorials on design patterns and OO architecture for PHP developers at http://www.objectmonkey.com -
Shockwave script to obtain shockwave when opening file
When you create the .dcr (Publish settings...) there is an option to include Shockwave detection in the html page, if that helps. Presumably you... -
hondo3000 #2
Re: ShockWave 3D Tutorials
first of all, very good stuff to play around with and get into how things work!
I have played around with the mirror thing, this is something that i wanted to
do in the past but i never found a performant way. This one seems to work quite
good!
But how do you resized the 3D member? The one you use in the demo has a height
and width of 128, if i try this with with a inserted shockwave3D member it is
by default 320x240 and i am not cleaver enough to change it to something else?
hondo3000 Guest
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necromanthus #3
Re: ShockWave 3D Tutorials
[q]Originally posted by: hondo3000
first of all, very good stuff to play around with and get into how things work!
I have played around with the mirror thing, this is something that i wanted to
do in the past but i never found a performant way. This one seems to work quite
good!
But how do you resized the 3D member? The one you use in the demo has a height
and width of 128, if i try this with with a inserted shockwave3D member it is
by default 320x240 and i am not cleaver enough to change it to something
else?[/q]
Hi Lutz,
There're 2 methods:
1) manually
- import the W3D file / Cast Member Properties / List View Mode
- change the reg point to point(64,64)
- change the default Rect to rect(0, 0, 128, 128)
2) at runtime using LINGO:
on beginSprite me
member("room").regPoint = point(64, 64)
member("room").defaultRect = rect(0,0,128,128)
end
For runtime mirrors do not use textures bigger than 128x128. You'll need a top
machine to get a decent frame rate ...
cheers
necromanthus Guest
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Richard #4
Re: ShockWave 3D Tutorials
Hi Necromanthus!
I'm back from the abyss.
Long time no speak :)
Nice mirror tutorial!!!
Cheers
Richard
[url]www.funpods.com[/url]
Richard Guest
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Agustín María Rodríguez #5
Re: ShockWave 3D Tutorials
Richard wrote:
missed u, Rich ;)> Long time no speak :)
Yeah, and it was a surprise for me reading that you can use a SW3D> Nice mirror tutorial!!!
member for creating a #fromCastmember texture. Nice one!
Regards,
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest
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necromanthus #6
Re: ShockWave 3D Tutorials
[q]Originally posted by: Richard
Nice mirror tutorial!!!
Richard
[url]www.funpods.com[/url] [/q]
You could try to use a mirror in that lovely monkey drummers show ... ha ha ha
best regards
[q]Originally posted by: Augustin
Yeah, and it was a surprise for me reading that you can use a SW3D
member for creating a #fromCastmember texture. Nice one![/q]
Come on Augustin ... a guy with your (shocking) experience ...
best regards
p.s.
For both of you: you're very old & talented shockwave developers. Where can I
find your best piece ?
necromanthus Guest
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Richard #7
Re: ShockWave 3D Tutorials
Thanks for checking out my bonobos :)
Hard to choose one...> p.s.
> For both of you: you're very old & talented shockwave developers. Where
> can I
> find your best piece ?
Hmmm the most popular by far with millions of plays a month is 'Redline
Rumble'
Most original (or weird) is 'Star Dance'.
Most lucrative is 'BattleX' for Mattel.
Most mind busting is 'HyperFrame' :)
Visually the game I'm most proud of is my current multiplayer naval
destroyer game (also for shockwave.com), just weeks away from completion.
Just saw your Wolfenstein demo, jaw dropping!
Byeeee
Richard
Richard Guest
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necromanthus #8
Re: ShockWave 3D Tutorials
[q]Originally posted by: Richard
Hmmm the most popular by far with millions of plays a month is 'Redline
Rumble'
Most original (or weird) is 'Star Dance'.
Most lucrative is 'BattleX' for Mattel.
Most mind busting is 'HyperFrame' :)
Visually the game I'm most proud of is my current multiplayer naval
destroyer game (also for shockwave.com), just weeks away from completion.
Just saw your Wolfenstein demo, jaw dropping![/q]
Excellent work ! I like them all.
It's a pity that you don't (can't) put them all on your own website ... I hate
to see aggressive advertising and popups.
cheers
necromanthus Guest
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Agustín María Rodríguez #9
Re: ShockWave 3D Tutorials
necromanthus wrote:
hehe Really, I thought you could only parse #bitmap members.> Come on Augustin ... a guy with your (shocking) experience ...
> best regards
I´m doing mostly offline content. Advergames for trade events with> p.s.
> For both of you: you're very old & talented shockwave developers. Where can I
> find your best piece ?
gesture capture and custom devices for input. My website has a few
videos but it´s in spanish right now. We´re working on the v2 of the
site and it will be multilanguage so I´ll keep you posted.
Cheers!
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest
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Agustín María Rodríguez #10
Re: ShockWave 3D Tutorials
Richard wrote:
I always loved your Turtle Hurtle game!!> Hard to choose one...
>
> Hmmm the most popular by far with millions of plays a month is 'Redline
> Rumble'
> Most original (or weird) is 'Star Dance'.
> Most lucrative is 'BattleX' for Mattel.
> Most mind busting is 'HyperFrame' :)
>
> Visually the game I'm most proud of is my current multiplayer naval
> destroyer game (also for shockwave.com), just weeks away from completion.
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest
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Dean Utian #11
Re: ShockWave 3D Tutorials
Hi Remus,
Nice tutorials and demos up tehre. Keep up the great work:)
regards
Dean
Director Lecturer / Consultant
[url]http://www.fbe.unsw.edu.au/learning/director[/url]
[url]http://www.multimediacreative.com.au[/url]
Dean Utian Guest
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necromanthus #12
Re: ShockWave 3D Tutorials
[q]Originally posted by: Dean Utian
Hi Remus,
Nice tutorials and demos up tehre. Keep up the great work:)[/q]
Hi Dean,
You may join us with your best shot (tutorial).
cheers
necromanthus Guest



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