Shockwave export problems with Max...

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  1. #1

    Default Shockwave export problems with Max...

    Hi all,

    I am currently making a scene in 3DS max consisting of a terrain with some
    trees on it (made from the AEC extended menu built into Max), it looks ok in
    Max, but when i try to export it to shockwave and import it into director, the
    only parts of the trees i get are the trunks! Which just looks total rubbish...

    I have been struggling with this for days, i have tried different options in
    the export, as well as converting the trees to different object types (poly
    etc) but nothing seems to work!

    Has anyone got any ideas on what i can do to get the trees looking the same as
    they are in Max?

    Thanks in advance

    Sam


    Dolbarian Guest

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  3. #2

    Default Re: Shockwave export problems with Max...

    Hi Sam,

    It sounds like you might be having some z-fighting with the textures.

    Are you using the Unwrap Modifier to texture your trees with a map containing
    an alpha? If that's the case try breaking up the map into two seperate maps,
    one containing the trunk with no alpha, and one containing the leaves with the
    alpha. Then select only the trunk faces and apply the trunk map, and select
    only the leaves faces and apply the leaves map. Then try exporting and see if
    that helps.

    Steve


    mockworld Guest

  4. #3

    Default Re: Shockwave export problems with Max...

    HI SAM

    It pardons my English is translated with google. The problem is, that the
    format w3d, passes all the control to shocwave, lights, objects, Safe etc. that
    what happens to you is that you do not see the leaves, if you create movement
    and you move around to his and sides that if there are leaves, which happens is
    that they are flat, are single by its faces with normal.

    THE SOLUTION I DO NOT KNOW IT

    merlinkes Guest

  5. #4

    Default Re: Shockwave export problems with Max...

    Hi There,

    It sounds like you are using the "Force 2 sided shader setting in Max,

    Always model for shockwave using just one sided viewing, and duplicate faces
    with theit normals flipped, if necessary.

    You can set a model's "visibility" property to #both thus:

    "member("mymember"). model("mymodel").visibility=#both"

    but I don't reccomend it, as most interactivity, including collisions and
    ray-casting will be easier if the objets that you are seeing are also the
    objects that will respond to these in a predictable way.

    As a note, I'd avoid transparent images in Shockwave, as the renderer will get
    wierd on you, and higher polygon objects without transparency are less likely
    to do your head in than low poly with aplha mps.

    Cheers,

    James ([url]www.gamevial.com[/url] )

    Sumerian Guest

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