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Thomas Higgins #1
Shockwave turns 10 - Content Contest Announcement
Developers,
December of 2005 marks an important milestone in the history of the Shockwave
Player, specifically it's the ten year anniversary of the it?s first public
release in 1995. In order to help celebrate we are hosting a contest to
highlight the best and/or most memorable examples of Shockwave content
throughout the years. We are opening the doors to everyone to submit their own
content pieces for consideration. The top ten will be selected by members of
the Director and Shockwave team here at Macromedia, and then featured as part
of our Shockwave anniversary promotional efforts. In addition, the top 3 pieces
in particular will win the following prizes:
Third Place
[url]http://weblogs.macromedia.com/thiggins/[/url]
...
Thomas Higgins Guest
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Request for Shockwave 10 Content Proposals
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necromanthus #2
Re: Shockwave turns 10 - Content Contest Announcement
Tom is alive (I'm relieved).
Please replace the first prize with a licence of Macromedia Director v11
Also we're waiting for the 2nd anniversary of the Shockwave 3d Asset .x32
keep up the good work.
necromanthus Guest
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shockland.com #3
Re: Shockwave turns 10 - Content Contest Announcement
waiting for new Shockwave 3d engine for long time.............................................. ..................................
shockland.com Guest
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Americo #4
Re: Shockwave turns 10 - Content Contest Announcement
Good news. Director is alive and Macromedia is puting some money on it ( US$
1200) !
I believe that, now that Microsoft is investing its money at web3D with WPF 3D
(beta available now - you can read our tutorials about it at
[url]http://www.dum.com/avalon3d[/url] ) ADOBE-Macromedia will relaunch Director3D that
is a little better than WPF 3D (the modest opinion of someone that have
published also many tutorials about Director3D at: [url]http://www.dmu.com/3dd[/url] ).
My sugestion is also the relaunch of the good phase-outed ADOBE Atmosphere
(for 3D chat creation).
Americo Guest
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necromanthus #5
Re: Shockwave turns 10 - Content Contest Announcement
Originally posted by: Americo
Director is alive and ADOBE is puting some money on it ( US$ 1200) !
1200 USD ???
Just enough for a business dinner with few guys from MacroMedia staff ...
Anyway, I can't see any future for Avalon 3D and Anark.
In my opinion, it's time for MacroMedia (and Adobe) to reborn the relationship
with INTEL.
necromanthus Guest
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necromanthus #6
Re: Shockwave turns 10 - Content Contest Announcement
Because I've got several requests and there're many folks interested in this
subject, here is a little piece of history:
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History of misses
Intel's membership in the Web 3D Consortium wasn't its only 3D misfire in
recent years. The company's April 20 announcement of the 3DIF marked its third
major 3D collaboration strategy since 2000, when it claimed its new partnership
with San Francisco-based Macromedia would "allow 3D to take off on the Web."
By all accounts, that hasn't happened.
Shockwave 3D "didn't become the universal application that they had hoped, of
course," Maher said. "It's still a function within Macromedia's tools. Intel
was the more disillusioned party because Macromedia didn't open it up as freely
as Intel thought they were going to. In order to author stuff, you had to use
Macromedia's tools."
Macromedia did not return calls seeking comment.
Benoit said he didn't know whether or not his company and Macromedia had
quarreled over Shockwave 3D's openness. But he noted that in figuring out where
to go from the moribund arena of 3D shopping and online games, Intel asked
Macromedia to continue their partnership.
Macromedia, according to Intel, turned down the chipmaker.
"We invited Macromedia to participate, but they basically realized that they
wanted to move away from 3D because it didn't pan out from a revenue generation
perspective," Benoit said. "So they redirected their resources to their core
products like Flash."
The failure of the collaboration between Intel and Macromedia took a heavy
toll on the 3D start-ups it inspired.
"That was a period when everyone thought 3D on the Web was going to be huge,"
Maher recalled. "And there was so much hope that it spawned a lot of
businesses. A lot of companies placed their bets on it, and they were all sort
of murdered by the failure of that collaboration."
Intel blamed the Shockwave 3D failure to live up to expectations on the
vagaries of the market, and said it had drawn on that experience in deciding to
quit the Web 3D Consortium and spend the next several months doing market
research with the likes of Boeing, BMW, General Electric, Hewlett-Packard,
Lockheed and Airbus.
"We missed the target (with Shockwave 3D) because at that time, the 3D focus
was on games, entertainment, the retail space," Benoit said. "With the Internet
bust, it just didn't pan out. That's why we took the approach we did this time,
which was to go to the end users first and find out what they wanted."
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In my opinion, except browser based games, ShockWave 3D is the best way for
any company to promote their products and services.
What's you point of view Tom ? And what are your future plans ?
necromanthus Guest
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shockland.com #7
Re: Shockwave turns 10 - Content Contest Announcement
yes, the time has come after 5 years ... please say some 3D thing ....
shockland.com Guest



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