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Raki #1
Re: snap to in 3D
-2 ways spring to mind.
1) Create a 2d grid then translate the world position of the model into 2d
sprite loc position. Then snap it to your grid.
2) or use a 3d grid (much the same as the other one) in that it's still 2d
only define to axis. Then again when in that grid snap the position to the
middle of that grid.
Probably require a list of the grid and continual checking of which grid
number you are in.
Chris
"billbones" <webforumsuser@macromedia.com> wrote in message
news:bhk7vt$895$1@forums.macromedia.com...model and on mouseup the model snaps to a grid defined on the plane of> what would be the best way to create a snap to where the user moves a 3d
another object.they lay flat on the bottom in their respective places. The point at which>
> I have a box. And the user has to put a series of objects in the box so
they are placed has to be at the point on the plane under the mouseloc.point where the mouse intersects the plane of the bottom of the box.>
> I guess what I would need is a way in which a vecor could be got from theojects to go? Or is their another way?>
> Do I have to create dummy objects (invisable) in the places I want the>
> Thanks
>
> bill
>
>
Raki Guest
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Karl Sigiscar #2
Re: snap to in 3D
You can inspire from the "Terrain following" code by Tom Higgins at the
following URL:
[url]http://www.directordev.com/learning/demo_movies/3D/modifiers/bonesPlayer/ter[/url]
rain_following/default.htm
Karl Sigiscar Guest



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