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Phoonzang webforumsuser@macromedia.com #1
Snapshot of 3D scene?
Heya, I need to be able to take a 'snapshot' of a 3D sprite at any given time, and store the snapshot in a bitmap cast member.
I have tried already like this
member("somebitmap").image = member("3dscene").image.duplicate()
but it stores the original state of the 3d scene, not its current state on the stage.
when I try this:
member("somebitmap").picture = the stage.picture.duplicate()
it takes a snapshot of the stage, but its just blank (doesnt have the 3d sprite)....
Has anyone done this before? If I could get access to the memory which holds the 3D sprite I could copy pixel by pixel the frame buffer into a bitmap member, but I don't know if this is possible.
Thanks
Cel
Phoonzang webforumsuser@macromedia.com Guest
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Andrew Morton #2
Re: Snapshot of 3D scene?
Switch off the directToStage of the 3d member/sprite, grab the part of the stage
where it is with copyPixels, then switch directToStage back on.
Andrew
Andrew Morton Guest
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hairybobby webforumsuser@macromedia.com #3
Re: Snapshot of 3D scene?
I have a fairly simple example of this type of thing at
[url]http://www.geocities.com/hairybobby2000/3dtutehypnoglph.html[/url]
HAIRYBOBBY - why didn't I choose a really cool name like the vulcanpimp
[url]http://www.geocities.com/hairybobby2000[/url]
see my photos of the sunrise eclipse
[url]http://www.geocities.com/hairybobby2000/ecllipse.html[/url]
hairybobby webforumsuser@macromedia.com Guest



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