Snapshot of 3D scene?

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  1. #1

    Default Snapshot of 3D scene?

    Heya, I need to be able to take a 'snapshot' of a 3D sprite at any given time, and store the snapshot in a bitmap cast member.

    I have tried already like this

    member("somebitmap").image = member("3dscene").image.duplicate()

    but it stores the original state of the 3d scene, not its current state on the stage.

    when I try this:

    member("somebitmap").picture = the stage.picture.duplicate()

    it takes a snapshot of the stage, but its just blank (doesnt have the 3d sprite)....

    Has anyone done this before? If I could get access to the memory which holds the 3D sprite I could copy pixel by pixel the frame buffer into a bitmap member, but I don't know if this is possible.

    Thanks
    Cel


    Phoonzang webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Snapshot of 3D scene?

    Switch off the directToStage of the 3d member/sprite, grab the part of the stage
    where it is with copyPixels, then switch directToStage back on.

    Andrew

    Andrew Morton Guest

  4. #3

    Default Re: Snapshot of 3D scene?

    I have a fairly simple example of this type of thing at

    [url]http://www.geocities.com/hairybobby2000/3dtutehypnoglph.html[/url]



    HAIRYBOBBY - why didn't I choose a really cool name like the vulcanpimp

    [url]http://www.geocities.com/hairybobby2000[/url]

    see my photos of the sunrise eclipse

    [url]http://www.geocities.com/hairybobby2000/ecllipse.html[/url]
    hairybobby webforumsuser@macromedia.com Guest

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