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Sue #1
sound killer
Hi people-
I posted this question last week and got a bunch of good answers, but I
still can't get results:
I have a setup screen on which there is a button that is supposed to turn
the sound off for the whole presentation ESPECIALLY a QuickTime movie I have
in sprite 3 of my intro loop. I've tried all of the following (NOT at the
same time):
on mouseUp
set the soundLevel to 0
the soundEnabled = FALSE
sprite(3).volume = 0
member("Master QT for 4000").volume = 0
go "loop"
end
The soundLevel and the soundEnabled work for the VO tracks I have in the
sound channels, but nothing seems to turn the sound for this video clip off.
It's VERY frustrating
Sue
Sue Guest
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Doug Golenski #2
Re: sound killer
Sue,
I would first set the soundKeepDevice to FALSE in a startMovie script. I'm
not clear, is your QT movie sound and video or just sound? If it's just
sound then you could simply set the movieRate to 0. If it is sound and
video then I don't know what to tell you...sprite(videoSprite).volume = 0
has always worked for me.
hth,
Doug
"Sue" <slott@ix.netcom.com> wrote in message
news:bgme3a$evt$1@forums.macromedia.com...have> Hi people-
>
> I posted this question last week and got a bunch of good answers, but I
> still can't get results:
>
> I have a setup screen on which there is a button that is supposed to turn
> the sound off for the whole presentation ESPECIALLY a QuickTime movie Ioff.> in sprite 3 of my intro loop. I've tried all of the following (NOT at the
> same time):
>
> on mouseUp
>
> set the soundLevel to 0
> the soundEnabled = FALSE
> sprite(3).volume = 0
> member("Master QT for 4000").volume = 0
>
> go "loop"
> end
>
> The soundLevel and the soundEnabled work for the VO tracks I have in the
> sound channels, but nothing seems to turn the sound for this video clip>
> It's VERY frustrating
> Sue
>
>
Doug Golenski Guest



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