Stalling on new sprites

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  1. #1

    Default Stalling on new sprites

    I desperately hope somebody can help. I have put some serious hours in to a
    director presentation that runs as a slide show. Still images fade in and
    out, with some audio over the top. I have worked hours putting this thing
    together but I am experiencing a problem that at the moment is ruining the
    whole presentation. When I play my Movie for the first time after a save it
    sticks or stalls for a split second at the start of each new Sprite. This is
    also the case when it plays a projector file. As my fades are crossovers
    this gives the impression of an unsmooth transition between images as one
    image sticks on screen for a while.

    I am running at 15 fps my Sprites vary but are around 100 frames in length.
    I have set fades over the first and last 10 frames of each Sprite using
    keyframes and the opacity tool. My images are JPEGS and vary from 400k to
    just over 1mb, no matter what the size though, still the same problem. I am
    using Director 8.5 in classic mode on an iMac.

    If I let the whole movie play through, on the 2nd play it works fine. Which
    leads me to believe it is having problems loading the next image. I have
    tried setting the upload "x amount" frames in advance on the movie playback
    function but no joy. I haven't saved this as a projector though, I have just
    replayed the movie from frame 1.

    I am a graduate student and have a deadline tomorrow (22nd) to get this
    resolved by. Including my photography and audio a week and a half's work
    have gone in to this, to have things jeopardized by this annoying glitch. I
    would be so grateful if anyone can help.

    Thank you


    James Chance Guest

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  3. #2

    Default Re: Stalling on new sprites

    How about if you preload the images just befoure you show them.

    check this out...
    preloadMember
    and
    unloadMember

    Vini

    coolvini Guest

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